Search Issue Tracker
Broken link in the Scripting Reference
The page contains a broken link "See Also: Browser to Unity communication" http://docs.unity3d.com/Documentation/ScriptReference/App... Read more
Crash when changing many images to textures
To reproduce: 1. Open attached project (NOTE: it might take a few tries as it crashes at first) 2. Open the Images folder in the pro... Read more
Editor crashes with "i2 == m_PathToGUID.end ()" fatal error when trying ...
Just opening the project and closing it allows to reproduce this issue. Reproduced with: Unity Version 4.3.0f4 (e01000627d60) Unity... Read more
It's impossible to snap pivot to vertex
To reproduce: 1. Using V try to snap an object using it's pivot to a vertex. Expected result: You can snap pivot to a vertex Actua... Read more
Particle system animation doesn't work
Particle system animation doesn't work Repro: 1. Create a cube and add particle system as a child to it, create a simple animation ... Read more
Playing an animation when in play mode gives weird result on GO with rig...
Playing an animation when in play mode gives weird result on GO with rigidbody Repro: 1. Make an up and down animation for a GO tha... Read more
Empty Sprite moving right and up on pressing Trim
Empty Sprite moving right and up on pressing Trim 1 Open attached project 2 Select spritefortest.png in the project view 3 Open Spr... Read more
Changing mipMapBias does not affect sprite renderer because MaterialProp...
To reproduce: 1) Open the project that I have attached and load 'test' scene 2) Run the scene and move slider in Game view to right ... Read more
Weird errors after saving layout with Sprite Editor window
Weird errors after saving layout with Sprite Editor window 1 Create new project 2 Open Window->Sprite Editor 3 Add Sprite Editor t... Read more
Crash on moving and resizing Sprite Editor window
Crash on moving and resizing Sprite Editor window 1 Create new project 2 Open Window->Sprite Editor 3 Add Sprite Editor tab to wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL