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[NavMeshAgent] NavMeshAgent starts to stutter and its movement vector do...
Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/Test"3. Run it4. Move red cube back a little by pressing S then q... Read more
Purchased Mixamo animations via Asset Store appear nonfunctional
How to reproduce:1. Open the attached project2. Open Asset Store, download and import Mixamo animation store3. Open it (Window ->... Read more
Crash when trying to set CanvasScaler height
To reproduce:1. Create canvas via Gameobject/UI/Canvas menu2. Add a Text Component via the Gameobject/UI/Canvas (important)2. Set UI... Read more
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce:1. Open project, open scene "test", press "Load animation" button.Notice nothing happens.2. Uncomment line 40 in Runtim... Read more
Big font size is getting clamped and not centered
Repro steps:1) Open the project which was sent in 5.12) Run it and notice that the text(Super/Hot) is centered and covers the whole ... Read more
Inspector Will Not Set Keyframes for Tint, Tiling, or Offset of a Shader...
To reproduce:1. Open the 'testScene' scene2. Select 'testColor' object in Hierarchy3. In the Animation window, click at any point in... Read more
AssetDatabase: RenameAsset()file does not check output length and automa...
How to reproduce:1. Open the attached project2. User uses AssetDatabase.RenameAsset() to rename the file3. It will generate some Uni... Read more
[IL2CPP] Creating primitive results in crash
1. Build on IOS.2. Crash! Read more
Material is darker in the Project Browser after reopening the project
Steps to reproduce : - create a new material and assign it a color (e.g. red)- close Unity and reopen the same project and notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS