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[VR] Unity crashes with Oculus utilities in ovrp_GetEyeTextureSize
To reproduce:1.Create new project, import "Oculus utilities for Unity" from here: https://developer.oculus.com/downloads/game-engine... Read more
Particle System Sort by distance bug
To reproduce:1. Open scene.2. Press play, the particle system named "Broken" will exhibit noticeable flickering in the game view.3. ... Read more
OpenGL works different in editor and build on windows (5.1+ regression)
To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more
[tvOS] Remote Sensors mapped to incorrect Joystick Axis
Joysticks axis are incorrectly mapped to sensors, it looks like that it's shifted by +1 when compared to: gravity (x,y,z) : 16, 17, ... Read more
Sphere cast detects collision in wrong position
Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it4. In scene view (while scene is running) notice red and green... Read more
Gyroscope.enabled doesn't enable/disable the Gyroscope
Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more
LoadLevelAdditive assigning wrong lightmap for terrain
Reproduction steps:1. Open the reproduction project2. Open mainScene.unity3. Press Play After hitting play you can see the 2 terrain... Read more
GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...
Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T... Read more
SpeedTree dynamic batching produces unexpected shadows
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Switch to the Game View- Note that there is a shadow at the ba... Read more
Turning on screen sharing and opening game from background results in bl...
Reproduction steps:1) Open user's attached project2) Build and run it on a device which can share screen with other devices3) Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS