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Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached - select the Diffuse Shader and notice that the geometry section lists it as onl... Read more
[WP8] Camera.ScreenPointToRay produces different results with enabled an...
To reproduce: 1. Open attached project 2. Open TouchTest scene 3. Include the current scene in the build - build and run 4. Press th... Read more
Lens flare ignore layers does not work as intended
To reproduce: 1. Open attached project 2. Open scene LightSocketTest. It contains a lens flare and a socket mesh collider that shoul... Read more
InvalidCastException in WinRTBridge
Take a look at the screenshot "castexception.png"; Project builds fine on 4.3.4f1 and 4.5.0f3; Built on 4.3.4f1 editor, project run... Read more
WebPlayer not receiving input when loaded in background
-e: when the player loads in the background and you come back to the site it won't register input albeit being active again -tested ... Read more
Crash when reimporting audio files
Steps to reproduce : - import the project attached - navigate to Assets > Frontend >Sounds - select all the audio files - reimport ... Read more
adding a wheel collider to a gameObject causes a crash
To reproduce: 1. Open attached project 2. Open Test scene 3. Remove the collider from Sphere game object 4. Add Wheel Collider Expec... Read more
BlendTree is completely broken when changing the Compute Threshold param...
BlendTree is completely broken when changing the Compute Threshold parameter to Speed. To reproduce: - Create a new project and im... Read more
Animator window can not be closed down
Animator window can not be closed down. To reproduce: - Create a new project and import the "Mecanim Example Scenes" project from A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow