Search Issue Tracker
UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
Heavy frame caused by loading terrain tile using Application.LoadLevelAsync
To reproduce: 1. Open attached project 2. Open loadTerrainScene.unity 3. Open profiler (disable VSync profiling to make bug more ap... Read more
[Undo] Undoing action doesn't affect Size field in Size by Speed
To reproduce: 1. Create new project 2. Add Particle system 3. Select Size By Speed in inspector 4. Select Size field and make some c... Read more
[Lighting] Failed executing external process for 'Bake Indirect' job. Ex...
After trying to lightbake a very small scene with resolution of 80 the editor throws 2 errors and doesn't complete the bake: Failed... Read more
[Undo] Changing color gradient in Particle System ignores Undo
To reproduce: 1. Create new project 2. Add Particle system 3. Try changing the "Color over Lifetime" or "Color by Speed" and then t... Read more
Unclear error message when building fails due to non-ASCII username on W...
Steps to reproduce: 1. Create user account with non-ASCII characters 2. Create project in a simple path only containing ASCII chara... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder