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Fixed in 2018.3.X
Votes
0
Found in
4.6.2f1
Issue ID
671489
Regression
No
Heavy frame caused by loading terrain tile using Application.LoadLevelAsync
To reproduce:
1. Open attached project
2. Open loadTerrainScene.unity
3. Open profiler (disable VSync profiling to make bug more apparant)
4. Press play.
5. Press Keys 0 through 9 individually to load terrain.
6. Observe the spike in the profiler
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Resolution Note (fix version 2018.3):
This should be better with the Terrain update in 2018.3, which can build basemap on the GPU, and doesn't have to construct custom meshes.