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Sliced images are not displayed correctly in WebGL build
To reproduce: 1. Open attached project 2. Build and run WebGl 3. Notice that sliced image shows up incorrectly Read more
UnityEngine.UI.dll is in timestamps but is not known in guidmapper...
Error message shown on first open of attached project: Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISys... Read more
When Input Field content type's set to Integer, you cannot input '-' whe...
Steps to reproduce this issue: 1. Create new input field 2. Change Content type to integer 3. Play 4. Write '-50' 5. Select all the... Read more
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce: 1. Import the standard assets project 2. Open scene "RollerBall" 3. Make sure mobile input is enabled and the target i... Read more
[2D][Effector] Disabled platform effector still works
To reproduce: 1. Open attached project 2. Open PlatformEffector scene 3. Notice that the platform effectors have been all disabled a... Read more
[MovieTexture] UnassignedReferenceException when playing movie texture
Steps to reproduce this issue: -Open the attached project ( FTP_UI_B21 ) -Open 'raw_image' scene -It has a raw image and a movie te... Read more
[2D][Effector] If an object is spawned inside a platform effector it get...
To reproduce: 1. Open attached project 2. Open scene manStuck. It has a circleCollider2D with a one-way platform effector. There is ... Read more
Other project is opened after 'Reimport All' assets
Steps to reproduce this issue: 1. Create new project (project1) 2. Open new Unity(without closing the first one) 3. Create another ... Read more
[Deffered][SSAO] A combination of legacy deffered, Screen Space Ambient ...
Steps to reproduce: 1. Download attached project or create a new one: 2. Use legacy deffered rendering 3. Apply Screen Space Ambient... Read more
[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...
CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more
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