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Most Recent
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0
votes
Fixed

Sliced images are not displayed correctly in WebGL build

UI

-

Jan 27, 2015

-

Version/s: 5.0.0b21

To reproduce: 1. Open attached project 2. Build and run WebGl 3. Notice that sliced image shows up incorrectly Read more

1
votes
Duplicate

UnityEngine.UI.dll is in timestamps but is not known in guidmapper...

UI

-

Jan 27, 2015

-

Version/s:

Error message shown on first open of attached project: Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISys... Read more

0
votes
Fixed

When Input Field content type's set to Integer, you cannot input '-' whe...

UI

-

Jan 27, 2015

-

Version/s: 5.0.0b21

Steps to reproduce this issue: 1. Create new input field 2. Change Content type to integer 3. Play 4. Write '-50' 5. Select all the... Read more

0
votes
Fixed

[StandardAssets][WP8]RollerBall throws errors with mobile input

Standard Assets

-

Jan 27, 2015

-

Version/s: 5.0.0b21

To reproduce: 1. Import the standard assets project 2. Open scene "RollerBall" 3. Make sure mobile input is enabled and the target i... Read more

0
votes
Fixed

[2D][Effector] Disabled platform effector still works

Physics2D

-

Jan 27, 2015

-

Version/s: 5.0.0b21

To reproduce: 1. Open attached project 2. Open PlatformEffector scene 3. Notice that the platform effectors have been all disabled a... Read more

0
votes
By Design

[MovieTexture] UnassignedReferenceException when playing movie texture

Video

-

Jan 27, 2015

-

Version/s: 5.0.0b21

Steps to reproduce this issue: -Open the attached project ( FTP_UI_B21 ) -Open 'raw_image' scene -It has a raw image and a movie te... Read more

0
votes
Duplicate

[2D][Effector] If an object is spawned inside a platform effector it get...

Physics2D

-

Jan 27, 2015

-

Version/s: 5.0.0b21

To reproduce: 1. Open attached project 2. Open scene manStuck. It has a circleCollider2D with a one-way platform effector. There is ... Read more

0
votes
Won't Fix

Other project is opened after 'Reimport All' assets

-

Jan 27, 2015

-

Version/s: 5.0.0b21

Steps to reproduce this issue: 1. Create new project (project1) 2. Open new Unity(without closing the first one) 3. Create another ... Read more

0
votes
Not Reproducible

[Deffered][SSAO] A combination of legacy deffered, Screen Space Ambient ...

Camera

-

Jan 27, 2015

-

Version/s: 5.0.0b21

Steps to reproduce: 1. Download attached project or create a new one: 2. Use legacy deffered rendering 3. Apply Screen Space Ambient... Read more

52
votes
Fixed

[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...

Graphics - General

-

Jan 27, 2015

-

Version/s: 5.0.0b21

CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more

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