Search Issue Tracker
By Design
Votes
0
Found in
5.1.0f3
Issue ID
703897
Regression
No
[Library] Assignation of a renamed material on a mesh is reverted back to auto created material after Library folder is rebuilt
Steps to reproduce:
1. Open the attached project
2. Rename and change the color of the material 'SM_GroundMat' under Assets/Materials
3. Notice the model and the game object are now using the changed material
4. Save the scene and close the editor
5. Go to project folder and delete the 'Library' folder
6. Reopen the project
7. Notice the model/game object are now using the original material which gets recreated, the changed one still exists, but is not used.
Partial workaround: If you reassign the changed material to the game object, then when the Library folder is rebuilt, the game object will use the changed material, however the original material will be recreated and used for the model.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment