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[WSA] project crashes with connected webcam on PC
Launching WSA project with connected USB webcam on PC, project instantly crashes. Repro steps: 1. build and run attached project "w... Read more
Bug reporter: Buttons have different styling on Windows vs OSX
On Win all buttons use the same styling. On OSX "Bug Reporting FAQ" and "Known Issues" use the same styling. Other buttons are diffe... Read more
[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce: 1. Import the StandardAssets 2. Build & Run for WP8, deploy to a Lumia 1520 3. Open up the RollerBall scene 4. Try in... Read more
Markup format is not supported on fogbugz but is shown in the preview
Steps to reproduce: 1. Open bug reported window (Window -> Report a bug) 2. Enter: ' <b>, <s>, <i> some text ' in title or descript... Read more
uGUI input fields does react to touches on Android
Trying to press uGUI input field brings no response or keyboard on android device Read more
Scrolling rapidly on ScrollRect causes scrolling to stop
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Try rapidly scrolling in one direction or scrolling up and d... Read more
uGUI project does not scale on Android devices on Unity 5 (due to no Can...
When uGUI project is built to android device GUI elements does not strech to screen Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project 2. Open scene memoryusage.unity - There is a single pl... Read more
[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector: 1. "Cast shadows" field should be an enum in 5.0, not a checkbox 2. light/reflection p... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window