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[WP8] Animating color and camera variables does not work
To reproduce: 1. Open attached project 2. Open scene testlevel - it contains an animation which moves a sprite and changes it's colo... Read more
UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...
To reproduce: 1. Open attached project 2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPo... Read more
GUIText doesn't show Unicode text
Reproduction steps: 1. Open the attached project and the scene 2. Press play 3. Observe that GUIText doesn't show Unicode text: http... Read more
Missing scripts cannot be right-clicked in the inspector
Steps to reproduce : - import the project attached - open the scene and select the GameObject - right click on the script in the In... Read more
Installer fails if there is spacing in the path
Steps to reproduce : - have a Unity installation (e.g. 5.0a9) - in the path write : C:\Program Files\Unity 5.0.0a9 \Editor\ - with ... Read more
WheelCollider documentation is outdated
WheelCollider's gizmo was updated, however the documentation pics still show the old one. To reproduce: 1. Add a wheelcollider to a... Read more
WheelCollider gizmo's part disappears after moving any object
To reproduce: 1. Open attached project 2. Open test scene 3. Select GameObject 4. Move it Expected result: All parts of the gizmo s... Read more
RenderTexture warning when switching the mesh of a Skinned
To reproduce: 1. Open attached project 2. Duplicate the cube 3. Change cubes mesh from Cube into Sphere Expected result: Mesh chang... Read more
Shader compiler hangs on 4.5 in SpaceGraphicsToolkit package shaders
Shader compilers run out of memory in some shaders of SpaceGraphicsToolkit package. Seemingly a regression in 4.5.x; worked in 4.3. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow