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[MSE] Canvases from first scene stay above canvases from second scene
To reproduce:- Open attached project- Open "scene1" scene- Drag and drop "scene2" scene into hierarchy- Notice that all canvases fro... Read more
InstantiatePrefab is not instantiating prefab in OnPostprocessScene
To reproduce:- Open the attached project- Open the scene "testScene"- Hit Play Expected behavior: instantiated prefabActual behavior... Read more
OnTransformChildrenChanged is not called when removing a child and is ca...
Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Click 'Run test' button4. See the console, notice the wr... Read more
[iOS Keyboard] Cannot select the last line of a multiline text input
Reproduction steps:1. Open attached project "HiddenLine"2. Build scene "scene1" for iOS3. Run the build on a device4. Select the inp... Read more
[ReflectionProbes][Inspector] Multi selected reflection probes with diff...
Reproduction steps: 1) Create new project.2) Create 2 reflection probes.3) Change size parameter of one reflection probe.4) Multi se... Read more
Imported Constant curve interpolates over 2 frames
Imported Constant curve interpolates over 2 frames instead of only 1. This is a regression from 5.2 to 5.3not repro in 5.2repro in 5... Read more
[AW] Deleting key in the Dopesheet does not update scene/eval
There is an inconsistency between the delete key behaviour in the dopesheet vs. Curves view. Do the following in the Curves view to ... Read more
[MSE] MergeScene API does not work as expected
Steps to repro:- Launch the attached project- Open the scene 1.unity- Click the playmode Note that scene 2.unity gets unloaded but 1... Read more
[ShapeModule] Particle system with Skinned Mesh Renderer as shape has it...
Steps to reproduce: 1. Open attached project "ParticleMeshShape.zip"2. Open scene "repro"3. Expand "Robot Kyle" in hierarchy4. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument