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Canvas doesn't retains it scale if it is set as child of another canvas
If using two canvases one with Canvas Scaler mode set to Constant Pixel Size and other Scale with Screen Size. Setting canvas with S... Read more
Graphical glitches on certain materials when creating a build for Androi...
Graphical glitches on certain materials when creating a build for Android devices with Vulkan API using Standard shader To reproduce... Read more
Animated object size is changed when if condition contains enum variable
How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that after some turns, the size of car changes Expected resu... Read more
Unity crashes when deleting the folder of the project that is opened
To reproduce:1. Open a new Unity project2. Minimize the project3. Open the project folder4. Select everything in the folder and dele... Read more
Cursor not updating when manually scrubbing through a clip in the animat...
Steps to reproduce:1. Open user attached2. Select Tank_anims.fbx3. Go to Animations tab4. Scrub through animation in the preview win... Read more
[osx][opengl] Scene flickers for a bit after splash screen disappears if...
Steps to reproduce: 1. Create new project2. Set graphics API to OpenGLCore3. Build and run4. Launch in fullscreen native resolution ... Read more
Data parameter of NetworkDiscovery.OnReceiveBroadcast method always has ...
To reproduce: 1. Download and open attached repro962945" project.2. Go to build settings and remove "Client/LobbyControls/CtrlLobby"... Read more
GridLayoutGroup does not update RectTransform of children with masked im...
Steps to reproduce:1. Open QA's supplied project2. Open scene "grid"3. In the hierarchy expand Manager\Selection\Grid4. Disable and ... Read more
Standard Roughness setup shader is not building correctly for Android bu...
The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more
[IL2CPP][Android] Unity CIL Linker fails to run when compiling assemblie...
Android builds fail when assemblies that utilize iOS code are used in the project, even though the code isn't used directly. This af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons