Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 5.6.X, 2017.1.X, 2017.2.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.0p1
Issue ID
963224
Regression
Yes
Graphical glitches on certain materials when creating a build for Android devices with Vulkan API using Standard shader
Graphical glitches on certain materials when creating a build for Android devices with Vulkan API using Standard shader
To reproduce:
1. Open the attached project and create a build for Android making sure that Vulkan is selected as graphics API.
2. Observe on device that some of the objects don't appear correctly and they are several glithces as they bounce.
Actual: They are glithces in how the scene is presented on Android devices. It seems tha glitches differ between devices. On Samsung S7 they are certain artifacts while on Pixel XL the objects disappear completely. Videos attached
Expected: The objects should appear without glitches.
Reproducible: 5.6.4p1, 2017.1.2p2, 2017.2.0p1, 2018.1.0a1, 2018.1.0a3
Not reproducible: 2017.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment