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1
votes
Fixed

Lightmaps are brighter for portable devices in editor on Windows

Global Illumination

-

Jul 23, 2014

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Version/s: 4.5.1f3

After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more

1
votes
Fixed

Changes made to material in runtime don't revert back after stopping run...

Graphics - General

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Jul 23, 2014

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Version/s: 4.5.0f6

To reproduce: 1. Open attached project 2. Open "TestScene" scene 3. Press play 4. Click on "Set to red" 5. Cube turns red 6. Stop t... Read more

0
votes
Fixed

When Visual Studio Ultimate 2013 is set as script editor with VS Shell 2...

Editor - Other

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Jul 23, 2014

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Version/s: 4.5.2f1

To reproduce: 1) Have both Visual Studio Ultimate 2013 and Visual Studio Shell 2010 installed. 2) Set Visual Studio Ultimate 2013 as... Read more

0
votes
Not Reproducible

PointerEventData.pressPositon is misspelled

UI

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Jul 23, 2014

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Version/s: 4.6.0b13

PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistak... Read more

1
votes
Fixed

WP 8.1 Keyboard does not disappear when deselecting TextField

WP8.1

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Jul 23, 2014

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Version/s: 4.5.3b2

When editing text in a textfield on Windows Phone 8.1, the Windows Phone keyboard appears. After deselecting the text, it should dis... Read more

0
votes
Fixed

Tools.viewTool cannot be accessed

Scene/Game View

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Jul 23, 2014

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Version/s: 4.5.2p1

To Reproduce: 1. Open the attached project, add script 'BugTest' to an empty gameObject. 2. Select/deselect this new object. Obser... Read more

0
votes
Fixed

Checking One Way on a platform Effector in play mode does nothing

Physics2D

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Jul 23, 2014

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Version/s: 5.0.0a17

To reproduce: 1. Open attached project 2. Open 1OneWay scene 3. Enter play mode 4. You'll notice that sphere goes up to AreaEffector... Read more

0
votes
Fixed

Can't connect MD debugger to standalone builds

CodeEditors

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Jul 23, 2014

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Version/s: 5.0.0a17

-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro: -... Read more

0
votes
Fixed

Corrupted lightmap is baked in the scene when using Iterative GI workflow

Global Illumination

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Jul 22, 2014

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Version/s: 5.0.0a17

To reproduce this issue: 1. Open the attached project 2. Open 'demo' scene 3. Go to Window - > Lightmapping 4. Set GI Workflow as I... Read more

0
votes
Duplicate

External plugins are not unloaded when exiting play mode in editor

Mono

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Jul 22, 2014

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Version/s: 5.0.0a17

To Reproduce: 1. Open 'reproProj.zip' attached to the post below ( use the project attached by the user if using Windows). 2. Run, o... Read more

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