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Unity Crash after Asset Reference
To reproduce:1. Open attached project2. Open Demo1 scene3. Select sphere4. Select the rpgWeaponDatabase in the inspector of the sphe... Read more
[PowerVR]Development builds on devices with PowerVR SGX 544 MP2 don't lo...
Development builds cannot be run on devices with PowerVR SGX 544MP2 GPU as they never load Read more
[Unet][WebGL] NetworkManager.StartClient() causes WebGL build to crash
-e: exceptions are thrown and content stops when trying to connect to a server -repro:--build & run project for webgl--enter any... Read more
NetworkManager singleton cannot be destroyed
The NetworkManager singleton cannot be destroyed. Even if the object itself is destroyed, then another one cannot be created because... Read more
[OSX] Color picker doesn't update in realtime
To reproduce:1. Create a material2. Use color picker to select albedo3. Move picker around4. Notice color isn't updated, if you maxi... Read more
[Tegra]Enabling dynamic batching crashes apps on Tegra K1-32
Apps on Tegra K1 devices crash if dynamic batching was enabled in Player Settings Read more
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce:1. Open attached project2. Open TestHinges3. Press play4. Click Copy Source15. Click Copy Source26. Click Copy Orientat... Read more
Missing Undo/Redo in Build Settings window
To reproduce:1. Open attached project2. Open build settings3. Delete scene24. Press CTRL + Z to undo last action5. Notice that nothi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask