Search Issue Tracker
Fixed in 5.2.0
Votes
1
Found in
4.3.4f1
Issue ID
619852
Regression
No
[InheritVelocity] A particle effect with Inherit Velocity set to anything occasionally spits particles in the wrong direction
The project has a Particle System which has Inherit Velocity. The particle system is constantly started/stopped using Play and Stop functions. The first particle goes in wrong directions each time Play is started (assuming that all the particles from last time already disappeared)
To reproduce:
1. Open attached project
2. Open bugExample scene
3. Enter play mode
4. Use z, left, right to move around.
Expected result: particles always shoot correctly
Actual result: if there's no particles on the screen and you hit z, the first particle flies in a wrong direction
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment