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[Crash] Unity crashes after waking up the machine
Repro:- Open the attached project, and open the main_menu scene.- Put your machine to sleep- Wake it up and the crash occurs- seems ... Read more
Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting ...
Repro Steps- Open Main.unity- Select the 'Worker' object in the hierarchy- On attached script name click right mouse button and 'Set... Read more
Color text on canvas becomes black during building in 2D project
1. Try to build project attached.2. Note Gameview. Actual result: if you create clean 2D project, and add Canvas and Text, text disa... Read more
NetworkManagerHUD allows MM use for webgl
The MatchMaker and relay server are not supported on the WebGL platform. The NetworkManagerHUD should not allow users to try to use ... Read more
[iOS] Rendertexture does not display specified materials on iOS
How to reproduce: 1. Open attached project2. Open scene MainScene.unity3. Build to iOS and run4. Once the project is built, select a... Read more
Using Content Size Fitter or Vertical Layout Group causes error
When using the Content Size Fitter OR the Vertical Layout Group components on the Content of a Scroll View, and playing the scene an... Read more
NullReferenceException when trying to deselect asset in Package Export w...
- Select all assets in the attached project- Right click on the selection and choose Export Package- Use Shift+Click to select the f... Read more
[RectMask2D] Image gets masked even if it is reparented to object withou...
To reproduce:1. Open attached project2. Open bugScene3. Move image object outside of Masked object4. Notice that object gets masked5... Read more
"Failed to initialize spatializer" warning when Spatializer Plugin is se...
To reproduce:1. Open attached project2. Play AudioTestScene3. Notice "Failed to initialize spatializer" warning Read more
[Assert] Screen position out of view frustum error printed non stop (Cam...
Open Scenes\level1.unity in the attached project and press Play. Notice how the Console gets spammed with "Screen position out of vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS