Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a16
Issue ID
619984
Regression
No
Changing the smoothness of a substance material with a standard shader causes it to lose it's bumpmap
Using the standard shader with the substances generates a correct preview of the object when changing some settings, but after the object is deselected it appears different, some things are lost. In this case the bumpmap is lost.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment