Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a16
Issue ID
619970
Regression
No
Adding a new script to a state in a Mecanim Animator state machine has issues
Adding a new or multiple behaviour to a state has issues
1) If you create and add a new behaviour to a state, it takes a moment for the script to be added to the list, and then once it appears on the list, the behaviour is missing the disable/enable check.
Adding an existing behaviour script doesn't cause that issue
The script has to be recompiled in playmode to get that check visible again.
2) Using the object selector to change the script for the existing behaviour, causes the behaviour to disappear form the list.
You need to add another behaviour in order for the change of the script to be registered.
Expected: It's possible to add/edit the scripts without them disappearing, the disable/enable check mark should always be visible.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment