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[WebGL] socket plugin no longer working
-e: user project uses a jslib for socket functionality which stops work with 5.1.2 -repro:--build attached test scene with 5.1.1--ru... Read more
[ReflectionProbes] Disable reflection probes choices in mesh renderer fo...
In deferred reflections aren't per object anymore, so option should be greyed and set to simple as it always acts like that. To repr... Read more
[Lighting] "Bake paused in play mode" stays after exiting play mode
Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: 1.... Read more
Scriptable object instance causes crash
To reproduce:1. Open attached project2. Open Game scene3. Press play4. Editor crashes Read more
[WP8.1] UGUI button input not registered on x86 emulator
To reproduce:1. Open attached project2. Build for WP8.13. Open up the solution with Visual Studio4. Deploy to an emulator (using the... Read more
[Linux] Player prefs keys cannot contain ampersand
-e: When you save a PlayerPrefs key with an ampersand in it in Linux, it cannot be loaded on the next session. -repro--Build appatch... Read more
[TrigeCollider2D] OnTriggerEnter2D gets called even though the collider ...
This project has 2 scenes to indicate 2 different scenarios. Steps to reproduce 1st scenario:1. Open the attached project2. Open and... Read more
Pasting text with cmd + v causes text to get pasted 2 times
To reproduce:1.Open attached project.2.Build project for OSX.3.Run built project, try pasting some text inside input field with cmd ... Read more
Cannot bind to specific IP address
When using the HLAPI there is no way to bind a listen server to a specific IP address. It always binds to IP_ANY. Read more
Create Match with "<" in name fails
Creating a match with "<" in the name fails with a 500 Internal Server Error. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask