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[Win Store Apps] Mouse events are not detected while touching the touchs...
Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detect... Read more
Rotating a Parent gameobject rotates the child's sprite, but not collider
To reproduce: 1. Open attached project 2. Open scene "RotBug" 3. Enter play mode 4. Select "New Game Object" 5. Notice the colliders... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more
Application crashes after several screen lock-resume operations in devel...
Steps to reproduce: 1. Create an empty project or open any other one 2. Set the project to Development Build 3. Deploy it to Windows... Read more
"Kind-of" text in Hardware Requirements table is too vague
"Kind-of" text in Hardware Requirements table is too vague as definition and does not give proper guiddance to the user. Maybe it wo... Read more
broken headline formatting
-e: see title -repro: --go to Manual/CommandLineArguments.html --scroll to the bottom --NOTICE the "####DirectX feature levels" hea... Read more
Screen shots need to be updated for section on Mesh Filter and Mesh Rend...
Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages. Mesh Filter: file:///C:/Program%20Files%20(x86)... Read more
Bullet point numbering in text is wrong
The bullet point numbering in text is wrong - please see attached screen shot for details. Link to page: file:///C:/Program%20Files... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph