Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a17
Issue ID
620536
Regression
No
Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have support for arguments of type Object. That means that I can pass anything in there (for example, a scene file) and make changes to that when the event is fired. Shouldn't this be reverted to GameObject only? Also, when actually trying to select a GameObject in the Event window, I can only see Assets in the Selection window, but nothing in the scene. I would expect to be able to pass any GameObject to a Mecanim event, but apparently only Assets can be passed in.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Add comment