Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a17
Issue ID
620536
Regression
No
Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have support for arguments of type Object. That means that I can pass anything in there (for example, a scene file) and make changes to that when the event is fired. Shouldn't this be reverted to GameObject only? Also, when actually trying to select a GameObject in the Event window, I can only see Assets in the Selection window, but nothing in the scene. I would expect to be able to pass any GameObject to a Mecanim event, but apparently only Assets can be passed in.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment