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When Visual Studio Ultimate 2013 is set as script editor with VS Shell 2...
To reproduce: 1) Have both Visual Studio Ultimate 2013 and Visual Studio Shell 2010 installed. 2) Set Visual Studio Ultimate 2013 as... Read more
PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistak... Read more
WP 8.1 Keyboard does not disappear when deselecting TextField
When editing text in a textfield on Windows Phone 8.1, the Windows Phone keyboard appears. After deselecting the text, it should dis... Read more
Tools.viewTool cannot be accessed
To Reproduce: 1. Open the attached project, add script 'BugTest' to an empty gameObject. 2. Select/deselect this new object. Obser... Read more
Checking One Way on a platform Effector in play mode does nothing
To reproduce: 1. Open attached project 2. Open 1OneWay scene 3. Enter play mode 4. You'll notice that sphere goes up to AreaEffector... Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro: -... Read more
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue: 1. Open the attached project 2. Open 'demo' scene 3. Go to Window - > Lightmapping 4. Set GI Workflow as I... Read more
External plugins are not unloaded when exiting play mode in editor
To Reproduce: 1. Open 'reproProj.zip' attached to the post below ( use the project attached by the user if using Windows). 2. Run, o... Read more
Missing System.Type definitions
User says the problem is Unity doesn't support Win Store libraries (NET 4.5) and as such there's no way to implement GetRuntimeMetho... Read more
Default C# values don't get initialized via Object Initializer
To reproduce: 1. Open the attached project 2. Play the 'Main Scene' scene and go to console tab 3. Notice that Case 3 outputs '(Tr... Read more
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