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0
votes
Fixed
1
votes
Fixed

[UNet][HLAPI] Server Crash when trying to send a serializable class via ...

Networking

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Jul 24, 2015

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Version/s: 5.1.2f1

Reproduction steps:1. Open the attached project2. Build and run the project3. In build, Press "Host Multiplayer Game"4. In editor, O... Read more

2
votes
Duplicate

[Shadow] Non shadowed areas on the asymetrical rendering.

Shadows/Lights

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Jul 23, 2015

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Version/s: 5.1.1p4

Steps to reproduce: 1. Open the attached project2. Open and play scene 'Shadows'3. Notice shadows look as expected4. On the script U... Read more

1
votes
Won't Fix

[D3D9] Update is stopped executing with Run In Background enabled under ...

Deployment Management

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Jul 23, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open the attached project2. Build and run the scene with these settings (should be set by default):D3D9 Fulls... Read more

0
votes
Fixed

WebGL requires additional code to capture keyboard input properly in an ...

WebGL

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Jul 23, 2015

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Version/s: 5.1.2p1

-e: see above. since it is a fairly common use case with sites like kongregate it might be nice to add the workaround or maybe add i... Read more

0
votes
Not Reproducible

[FBX Import] Toggling Optimize Mesh Changes Color of a Material

Asset Import

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Jul 23, 2015

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Version/s: 4.6.5p3

Reproduction steps:1. Open attached project2. Open scene "Test"3. Notice, the color of the characters in the scene (see op.png)4. Se... Read more

0
votes
Fixed

Lightmap index and scaleoffset will be reset in playmode

Shadows/Lights

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Jul 23, 2015

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Version/s: 5.1.1f1

Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more

1
votes
Fixed

[WebGL] Input.inputString does not work, but GetKeyXXX works fine

WebGL

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Jul 23, 2015

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Version/s: 5.1.2p1

-e: see title, regression: used to work on 5.1 -repro:--build+run attached scene--start typing--NOTICE inputstring stays empty Read more

2
votes
By Design

Going Fullscreen on mac doesn't notify build of size change

MacOS

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Jul 23, 2015

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Version/s: 5.1.2p1

To reproduce: 1) Download and open project2) Build and run for OS X3) Press the fullscreen button (green button on the corner of app... Read more

0
votes
Fixed

[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...

Physics

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Jul 23, 2015

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Version/s: 5.1.2p1

To reproduce:1) Open user attached project2) Open Scenes/level0 scene3) Play the scene4) Notice that "Player Ball" object's OnGround... Read more

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