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[MSAA|Editor] Unity Editor freezes for some time during object selection...
How to reproduce:1. Open the attached project (Unity5-SelectionLag.zip)2. Open ww2_base_08 scene3. Open Profiler and select Profile ... Read more
[RenderTexture|Compute] RenderTexture used in ComputeShader does not wor...
To reproduce:- Open attached project- Open "WaterEffect" scene and play- Notice RenderTexture rendered correctly- Build this scene a... Read more
Expanding expanded hierarchy tree causes null reference exception
Steps to reproduce:1. Create empty game object and give it any child (another empty game object works)2. Use keyboard arrows to expa... Read more
Visible edges (stitching) with baked GI
To reproduce:- Open attached project- Open "lighting_seam" scene- Open Lighting window- Select "Baked GI" and deselect "Precomputed ... Read more
[IL2CPP] Most engine classes (Physics2D, UI..) are stripped out when bui...
To Reproduce: 1. Just build any project which has any Physics2D (or other classes like UI) components .2. Observe that the app crash... Read more
Setting Animator component enabled to true don't start the animation
To reproduce:- Open attached project- Open the scene file called "scene"- Play the scene- Click on the button in top left corner Act... Read more
[WebPlayer] UnityObject2.getUnity().SendMessage() method missing in IE11
-e: WebPlayer UnityObject2.getUnity().SendMessage() method is missing in IE11 -repro:--build attached example as Webplayer--launch i... Read more
Clicks and movements with mouse in the editor causes barely visible whit...
Reproduction steps:1. Open attached Unity project.2. Open and play "Assets\scenes\TestMaskScroll" scene.3. Click and hold left mouse... Read more
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...
Steps to Repro: 1. Open project supplied2. Open scene 'mex_base_001_pd'3. Open Lighting (Window > Lighting)4. If there is a light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS