Search Issue Tracker
"GI output for inputsystem is missing" error when building level. Missin...
Steps to reproduce: 1. Open project "MixedLightGIBug.zip"2. Open scene "Scene_9_Light_test"3. Open Lighting tab and build lights4. B... Read more
[AW] InvalidOperationException error creating clip
Repro:Create CubeCreate clip in animation window... error InvalidOperationException: Operation is not valid due to the current state... Read more
[AW] Inconsistent Inspector update
The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over t... Read more
Unity takes an extended amount of time to recompile after editing a script
How to reproduce: 1. Open attached project (longCompileTime)2. Open any script in the project3. Put a space anywhere in the script a... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command l... Read more
[DX12] PC/Standalone player splash doesnt render correctly in DX12
PC/Standalone player splash doesnt render correctly in DX12. Repro Steps: 1) Unrar attached player and run with command line argumen... Read more
Skinned mesh w/ blend shapes and large scale doesn't receive correct lig...
Steps to reproduce:1. Download attached project "Game.zip"2. Open scene "level 0"3. Select Point Light and change its range. Notice ... Read more
[iOS] Only part of the legacy splash screen in landscape mode is shown
To reproduce:1. Open attached project2. Build for iOS3. Deploy to iOS device4. Hold device in landscape mode during startup Actual r... Read more
Crash on UnityScene::AddRootToScene when importing a project with delete...
Steps to reproduce: 1. Download attached project.2. If exists, delete metadata from library folder.3. Try to import it with 5.3.0f4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument