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0
votes
Won't Fix

[Serialization] Private fields in Network Command does not get serialize...

Serialization

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Dec 11, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_752995-SendeMessage.zip)2. Play in the editor and do not st... Read more

3
votes
Fixed

[Animation]Legacy Animation does not record Euler Angles rotation changes.

Animation

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Dec 11, 2015

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Version/s: 5.3.0f4

Reproduction steps(5.3-5.4):1) Open attached project and test scene.2) Select cube in the scene view, notice it uses legacy Animatio... Read more

2
votes
Fixed

[OSX][GLCORE] CPU spikes in "Overhead"

OpenGL

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Dec 10, 2015

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Version/s: 5.3.0f4

-e: as per title Overhead takes up more time in bigger spikes in OpenGL 4.1 compared to 2.1 -repro:--open attached project (it is ju... Read more

0
votes
Fixed

[ReflProbes] Smoothness stepping artifacts with realtime reflection prob...

Graphics - General

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Dec 10, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open project/scene.2) Go into quality setting and change Anisotropic textures from "forced on" to "per texture"3) Not... Read more

0
votes
Not Reproducible

[OSX] Hangs when moving object in scene

Scene/Game View

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Dec 10, 2015

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Version/s: 5.3.0f4

How to reproduce:1. Open the attached project2. Open Terminus Scene3. Attempt to move some objects in the scene4. Unity will hang No... Read more

3
votes
Fixed

GI becomes brighter when another scene is loaded

Global Illumination

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Dec 10, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps:1. Open Project user have provided2. Play "10_MagasinGenerale" scene3. Press L to Reload the... Read more

0
votes
Fixed

[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...

Camera

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Dec 10, 2015

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Version/s: 5.2.2p2

Update:An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTexture... Read more

1
votes
Fixed

[Hierarchy] Pressing left arrow key doesn't select parent object - sibli...

Project Browser/Hierarchy

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Create new project2. Create empty game object and add 3 child object to it3. Expand this hierarchy4. Select l... Read more

0
votes
Fixed

extra work caused by List.RemoveAt in ChannelBuffer

Networking

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Dec 10, 2015

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Version/s:

ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more

0
votes
Fixed

[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices

iOS

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (lightmap_bug.zip)2. Open scene 'level1-1'3. Go to Window/Lighting and click 'Build' to... Read more

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