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[AW] adding color property generates error
Adding a color property to a clip in the AW sets the color property key properly, but also generates an error... "ArgumentException:... Read more
[SpotLight] Shadows are not casted with very small 0.01-0.1 Near Plane v...
To reproduce:1. Open attached project2. Open scene 13. Notice that 2 spotlights don't cast shadows due to their small Near plane val... Read more
[UI] Layout folder in Add Component menu should be a subfolder of UI
Layout folder in Add Component menu is now alongside with UI folder which is confusing since layouts are specific to UI.Need to move... Read more
Deferred probes don't fallback to per-object when changing Deferred refl...
To reproduce:1. Open attached project2. Open scene 13. Change Deferred reflections to No support4. Bake reflections5. Notice black r... Read more
[iOS] Both Portrait and Landscape splash screens are shown at the same t...
To Reproduce: 1. Build the attached project (make sure that orientation is set to to 'Auto Rotation' and Only 'Landscape Left' and '... Read more
"OPENGL ERROR" on event creation
"OPENGL ERROR" on event creation 1. What happenedGetting an error every time I create an event in the Animation Window..."OPENGL ERR... Read more
Particles>Inherit Velocity module: remove Birth mode
5.3 new functionality: Particles>Inherit Velocity module: remove Birth mode as its behaviour can be implemented using Initial mod... Read more
Crash at GraphicsCaps::CheckGPUSupported
Fix/Workaround: - make sure you are running Unity directly on your machine (not through Remote Desktop Connection or in a virtual ma... Read more
[iOS] Ipad Splash Screen is shown incorrectly when device is in landscap...
To Reproduce: 1. Build and deploy the attached project (make sure that the iPad is in Landscape orientation)2. Observe that some bla... Read more
Unity crashes after deleting an object with animation that is animating ...
Reproduction steps:1.Open attached project.2.Open and play "crash" scene.3.Click "Y" keyboard button few times and wait 3 seconds. A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS