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0
votes
Fixed

When Main.OnRenderImage() is called, memory is allocated for garbage col...

Camera

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Mar 11, 2016

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Version/s: 5.3.3p2

Reproduction steps:1. Open the attached project2. Open the profiler window3. Run the "Test" scene4. Notice that 40 bytes are allocat... Read more

0
votes
Won't Fix

[iOS] Deactivating a GameObject that has an Audio Source playing a sound...

iOS

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Mar 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more

0
votes
Duplicate

Saving a c# script in Visual Studio while a scene is playing crashes Unity

Animation

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Feb 24, 2016

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Version/s: 5.3.3f1

To reproduce:1) Open attached project2) Open 'levelA' scene3) Open 'levelInit' script4) Play the scene and wait a couple of seconds ... Read more

4
votes
Fixed

RPC warning message is not informative

Networking

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Mar 10, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open the attached project2. Open scene "test.scene"3. Press "Lan Host(H)" Button which appears on GUI4. Press ... Read more

0
votes
By Design

The JSON serializer does not return a correct string length value when b...

IL2CPP

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Mar 24, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Serialize!' button- Note that the result will return ... Read more

2
votes
By Design

Moving Ambient Occlusion in GearVR

VR

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Feb 04, 2016

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Version/s: 5.3.2f1

Ambient Occlusion Shadow in GearVR is movingTo reproduce:1) Open the attached project2) Build it to Samsung S63) Move GearVR in fast... Read more

0
votes
Fixed

Director, applying animator controller to character using Director seque...

Animation

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Mar 18, 2016

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Version/s: 5.4.0b8

Director, applying animator controller to character using Director sequence creates crash repro:-assign a character to a sequence an... Read more

0
votes
Won't Fix

Shader error on shield portable when setting quality above good

Android

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Dec 20, 2015

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Version/s: 5.3.1f1

Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more

0
votes
Won't Fix

Using command buffers to blit the scene depth won't work

Graphics - General

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Dec 01, 2015

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Version/s: 5.2.3f1

In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more

0
votes
Won't Fix

Director losing timelines

Director

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Feb 28, 2016

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Version/s: 5.4.0b8

note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more

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