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Won't Fix

Votes

0

Found in

5.2.3f1

Issue ID

749326

Regression

No

Using command buffers to blit the scene depth won't work

Graphics - General

-

In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: built-in render texture type 3 not found while executing <command buffer's name> (Blit source)".

How to reproduce:
1. Open test.unity
2. Hit Play and notice the warning in console.

Comments (5)

  1. JacobK

    Nov 01, 2017 15:52

    Still having this issue - can we get any more information?

  2. cpetry

    Mar 30, 2017 09:21

    Same question here: Why can't we get access to the depth buffer?

  3. Simod

    Nov 01, 2016 11:59

    Same problem and same question: Why won't fix?
    Trying to access this from the light command buffer.

  4. jimCheng

    Oct 14, 2016 03:01

    The Same Issue.

  5. Ewanuk

    Jun 10, 2016 18:42

    Can we get a reason as to why this won't be fixed/resolved?

    Why can't we copy the current depth buffer?

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