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Crash on SelectionRenderQueue::Render when saving shader and clicking on...
Repro steps: 1) Open the project I attached and the only scene in it2) Notice that the desert_stage -> 02c object has AquarelaScr... Read more
[VCS] Unity 5.3: "ProjectSettings is modified" dialog frequently pops up...
The "Verify saving assets" option is useful for catching cases where the TFS Plugin silently fails to check out modified content. Un... Read more
[iOS] OnApplicationPause(false) is never called when Handheld.PlayFullSc...
To Reproduce: 1. Build and deploy the attached project to any iOS device.2. Play a video files in any mode (use the buttons in the b... Read more
[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps:1) Open the project and scene in it2) Build and run it with Chrome3) Click one of the cursors on the first row and try c... Read more
[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
Multiscene editing adds UI components to the first scene, not to the sel...
Multiscene editing adds UI components to the first scene, not to the selected scene Read more
[Documentation][MSE] Need to update the Publishing settings information ...
Need to update the documentation for publishing settings to the latest information based on multi-scene editing. The screenshots als... Read more
[Documentation][MSE] Need documentation about limitations in NavMesh and...
There are certain limitations with the navMesh and lightmaps baking with respect to multi-scene editing and we need to provide some ... Read more
[OSX] 4.6.9 closed network player on wants to load 5.x cache admin page...
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS