Search Issue Tracker
[Widows Store Apps] Touchscreen keyboard appears and hides tapping 2x on...
Touchscreen keyboard appears and hides tapping 2x on uGUI input field. This doesn't happen on old Unity GUI. Repro steps: 1. open a... Read more
[Windows Store Apps] backspace doesn't work on uGUI input fields
Repro steps: 1. open attached project, which has input fields; 2. build to WSA platform and deploy on tablet; 3. select input field ... Read more
Input field reports that "using a non upper alignment with input is unsu...
Steps to repro: 1. Add an input field to a text gameobject 2. Observe the notification: using a non upper alignment with input is un... Read more
Standalone build is TopMost window even when trying to put something els...
To reproduce: 1) Make an empty project 2) Make a windows standalone build, make sure that you allow yourself to go to windowed mode ... Read more
Only one Game tab receives Keyboard input
Steps to reproduce: 1. Download attached project. 2. Click to focus on one Game tab, press any keyboard key, input will be shown as ... Read more
Serialization doesn't work on a List of generic objects
To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' script is not s... Read more
TextMesh front does not correspond with the "Forward" vector of the game...
To reproduce: 1. Create a TextMesh object 2. Notice that the game objects Forward vector (blue arrow) faces the back of the text T... Read more
Universal shader: incorrect shading of scaled in one dimension spheres/c...
1) What happened Universal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using t... Read more
Windows Standalone runs on left-most screen
When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead