Search Issue Tracker

1
votes
Fixed

[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0

iOS

-

Apr 01, 2016

-

Version/s: 5.3.4p1

To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more

0
votes
By Design

Animation Clip doesn't play in build when setting AnimationClip.legacy =...

Animation

-

Dec 25, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the "Animation test" project2. Open the "SampleScene" scene3. Build and Run project4. Inspect Player View... Read more

0
votes
Won't Fix

Adding an item to database and adjusting the script crashes the Editor

Serialization

-

Jan 19, 2016

-

Version/s: 5.3.1f1

Steps to reproduce:Try opening the attached project. Actual result:The "Unity Bug Reporter" window appears and the project cannot be... Read more

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

-

Feb 06, 2015

-

Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more

2
votes
Fixed

Device Simulator window is empty and NullReferenceException is thrown wh...

Package: Device Simulator

-

Oct 10, 2020

-

Version/s: 2.2.3-preview

Reproduction steps:1. Create a new project or open an existing one2. Install Device Simulator package3. Install Input System package... Read more

0
votes
Fixed

DisposeNativeSplinesCache() call throws exceptions when entering Play mo...

Package: Splines

-

Apr 09, 2025

-

Version/s: 2.8.0

Reproduction steps:1. Open the attached “IN-98869.zip” project2. Open the “SampleScene”3. Open an external debugger (e.g. JetBrains ... Read more

0
votes
Fixed

Some Textures are wrongly imported and interpreted as Single Channel Cub...

Graphics - General

-

Dec 06, 2016

-

Version/s: 5.5.0f3

User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more

1
votes
Fixed

[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...

VR

-

Apr 13, 2017

-

Version/s: 5.6.0f3

Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more

0
votes
Fixed

[HDRP] Inspector is constantly repainted when additional options for Sha...

Package: Scriptable Render Pipeline HD

-

Mar 10, 2020

-

Version/s: preview-6.9.0

Steps to reproduce:1. Create a new HDRP project2. Create a new Light (Right-click in Hierarchy > Light) and select it3. In the In... Read more

1
votes
Fixed

Errors regarding different serialization layout in Development Build whe...

Package: Entity Component System (ECS)

-

Jun 20, 2019

-

Version/s: preview.33 - 0.0.12

How to reproduce:1. Open the attached project 'BugRepro.zip'2. Build the project (make sure 'Development Build' is ticked)3. Run the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.