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Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline:keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyb... Read more
On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...
1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device2. Toucht... Read more
[FrameDebugger] Displayed vertex and index counts are much larger than t...
Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more
[tvOS] Artefacts on materials when running with GLES2/3
To Reproduce: 1. Build the attached project for tvOS.2. Deploy with GLES2 backend.3. Observe that all the materials in the scene are... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
Radius and radiusVariance variable of Input.GetTouch always return unexp...
1. Run the attached project (or use any script that shows values of radius and radiusVariance variable of Input.GetTouch) on iOS and... Read more
[tvOS] Simulator crashes with 'Symbol not found: __ZN2gl17GetCurrentCont...
To Reproduce: 1. Build & Run the attached (or any project) for tvOS simulator.2. Observe that when the simulator is loaded, the ... Read more
serializedProperty.CountInProperty() breaks property reference
Repro steps:1) Open the project and TestScene2) Select New Sprite and click on Test Behaviour component in the Inspector3) Notice th... Read more
[GL] Screen space ambient obscurance image effect has artifacts with Ope...
To reproduce:1. Open attached project2. Go to Edit->Project settings->Player3. Deselect Auto Graphics API for Mac4. Add OpenGL... Read more
AudioMixer loaded from prefab which is in AssetBundle gets corrupted
Repro steps:1) Open the scene in the project attached2) Click play3) Select MasterAudioManager4) Notice that Game_AudioMixer is not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument