Search Issue Tracker
Fixed in 5.1.0
Votes
1
Found in
5.0.0p2
Issue ID
683699
Regression
No
UnityEvents function resets on compile
To reproduce:
1. Open attached project
2. Open test scene
3. Select PlatformSpecificGameObject object
4. Set on platform specific script set function to naturalAbilitiesGuiLayout
5. Open Ingamelayout script
6. Add blank line and save script
7. Select PlatformSpecificGameObject
8. Notice that function is missing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment