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[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown
Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested) 2) Set up Perforce client (P4V) on local machine, con... Read more
Images with no sprite assigned will inherit the textures of other images...
Repro steps: 1) Open "TestScene" in the included project. 2) Note the two canvases in the scene, BackgroundCanvas (disabled) and D... Read more
[Mono][VS]Editing script while in play mode crashes Unity
How to reproduce: 1. Open the attached project 2. Open and Play Loader scene 3. Open one of the scripts in Visual Studio (for instan... Read more
Mess while rendering UI images with no material
How to reproduce: 1. Open attached project 2. Open scene Scene1.unity 3. Select gameobject Canvas/Image2 or Canvas/RawImage2 4. Mov... Read more
Animator window does not show Animator Controller state machine after st...
Steps to reproduce: 1. Open the attached project 2. Open 'Main' scene 3. Double-click 'Run Controller' asset to open in in an Anima... Read more
AnimatorControllerPlayable.GetFloat does not work with AnimationClip Curves
To reproduce: 1. Open attached project 2. Run Main scene 3. Click to any place on plane 4. Character must move. 5. File veteran_an... Read more
[OSX] Unity freezes when Play mode is stopped due to Canvas and Button
How to reproduce: 1. Create a new project 2. Create Canvas make it World Space 3. Add Button to it (Make sure it is seen in Game vie... Read more
[ Substances ] Standalone build crashes when a large ProceduralMaterial ...
Reproduction steps: 1. Open project "SubstanceCrash" 2. Build scene "Demo" for StandaloneWindows 3. Run the built game - Notice ... Read more
[MSE::Scene renaming] Renaming scene in the project panel does not updat...
[MSE::Scene renaming] Renaming scene in the project panel does not update in the hierarchy panel Steps to repro: 1. Add multiple sc... Read more
UI image doesn't work if sprite is set to None
-e: When sprite is set to "None" and there's just color on image, it's shown as a graphics failure with random text on screen. -re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon