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0
votes
By Design

[IL2CPP] Application crashes if nested generic is used

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.1p1

1. Open attached project2. Build to iOS with IL2CPP3. Project will crash Note: no repro with mono Read more

0
votes
Fixed

5.4 Culling WaitingForJob Performance Spikes (30-70ms) In The Profiler

Camera

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Jan 06, 2016

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Version/s: 5.4.0b1

To reproduce follow the steps:1. open Unity2. create a new scene and add a sphere in the origin (or load the testscene)3. Run in edi... Read more

8
votes
Fixed

[iOS][Android] Animation sets transform to NaN when it includes a rotati...

Android

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Jan 06, 2016

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Version/s: 5.3.0p1

To reproduce:1) Open attached project2) Open Assets/Standard Assets/Scenes/StealthScene013) Enable Main Camera and change its positi... Read more

0
votes
Fixed

Skybox ambient light changed between 5.2 and 5.3

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1. Open attached project's scene "s1" in 5.2 and 5.3.2. Spheres' lightning is different. (see attached image) Reg... Read more

1
votes
Fixed

Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...

Graphics - General

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Jan 06, 2016

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more

0
votes
Fixed

[VR] Mac monitor is black when VR standalone player runs fullscreen

XR SDK

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Jan 06, 2016

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Version/s: 5.3.1p2

VR-enabled standalone MacOSX players built with Unity 5.3.1p1 or p2 cause the monitor to become entirely black when they are run ful... Read more

4
votes
Fixed

Meshes drawn with Graphics.DrawMesh disappear while pausing

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more

0
votes
Fixed

Function WaitForSeconds (float.NaN) waits forever

Scripting

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Jan 05, 2016

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Check the "NewBehaviourScript" script3. Open and play the "demo" scene4. Notice that i... Read more

0
votes
Fixed

Surface shaders: "Invalid subscript x" error when Input structs contains...

Shaders

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Jan 05, 2016

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Version/s: 5.3.1f1

Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more

1
votes
Won't Fix

[iOS] Framerate drops from 60 to 15-30 when scrolling

UI

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Jan 05, 2016

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Version/s: 5.3.1p1

To reproduce:1. Run attached project on device2. Try scrolling while profilingNotice that Canvas.SendWillRenderCanvases() and Scroll... Read more

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