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[UWP] x64 platform application throws exceptions in the output
On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object. at ... Read more
Clicking animator transition, which goes from state to itself, freezes U...
How to reproduce: 1. Open the attached project 2. Open JolieAnimation.controller in animator window 3. Notice that DownIdle state ha... Read more
[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results i...
Steps to reproduce: 1. Open attached project 2. Open scene "rot_bug_repro" 3. Open sprite packer window 4. Set sprite packer policy... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce: 1. Inport and set-up perforce 2. Sync a PSD texture from Perforce, but do not check it out 3. In the Project view dup... Read more
Detecting editor shutdown
EditorWindow doesn't detect the OnApplicationQuit, OnClose or OnDestroy when the Editor is closed. Read more
Standalone remembers last resolution setting without user action; bad in...
Steps to reproduce: 1. Open the attached project 2. Check the 'Player Settings', make sure these are set on 'Resolution and Present... Read more
[PlayerSettings] Error when opening the Player settings
Reproduction steps: 1. Open attached project (basically an empty scene) 2. Go to Player settings (Edit-> Project Settings-> Player) ... Read more
Toggling Animator.enabled restarts animation, flashes empty pose for a f...
How to reproduce: 1. Open attached project 2. Open scene Animator Bug.unity 3. Play the scene 4. Press the 'A' key - Note the anim... Read more
NetworkAnimator NullReferenceException
NullReferenceException using NetworkAnimator in 5.2 Read more
'Default Is Native Resolution' option ignored, uses hidden Default Scree...
How to reproduce: 1. Open any (new) project 2. Go to the Player Settings 3. Uncheck the 'Default Is Native Resolution' option 4. Se... Read more
All about bugs
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