Search Issue Tracker
Duplicate
Votes
2
Found in
5.6.0b2
Issue ID
861548
Regression
No
[GVR] Crash when enabling or disabling VR mode
How we can reproduce it using the example you attached
1) Download the attached project
2) Deploy to Pixel phone using Daydream SDK
3) Swipe right to change scenes until you get to the ToggleVREnabled Scene
4) wait for VR mode to disable (it's on a timer)
5) Wait for VR mode to enable
6) wait for the enable/disable cycle to run a few times
7) At this point you should observe some instabilities such as dimmed screen or flickering when in VR mode
8) Observe crash or black screen then crash
Additional steps if it does not crash:
9) Change scenes after the instabilities appear
10) Observe crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
This is a duplicate of issue #891931