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[iOS] Input.location.isEnabledByUser returns 'true' even if Location Ser...
To Reproduce: 1. Run the attached project.2. Click cancel when the app requests acces to location services.3. Observe that 'Input.lo... Read more
Compilation error The type exists in both
To reproduce:1. Open attached project2. Build to Windows 103. Notice error Read more
All animation events in a clip get played at once when animator.Play() i...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Scene contains two squares3. Play the scene- Note how one of th... Read more
[GLCORE] Using TextMesh and Native rendering plugins in same scene break...
To Reproduce: 1. Open the attached project in Editor and run.2. Observe that nothing is rendered in GameView.3. Disabling GUIText co... Read more
[ImportSettings] Crunched textures without Mip Map generation are failed...
Repro steps: 1) Open a new project and import the image file user sent(vibracion_l@2x.png)2) Click the image and in the Inspector wi... Read more
[Emission] Distance mode doesn't stop emitting particles after stopping ...
Repro steps:1) Open the project and Test scene2) Select Particle system and notice that there is no emission3) Try moving the system... Read more
[Animation] Events are called in animation clips that are blended out in...
Reproduction steps:1. Open attached "BlendTreeEventBug" project.2. Open and play "Test" scene3. Open the console window - Notice tha... Read more
[Canvas] [ScrollRect] Non-Pixel-Perfect canvas inside another canvas cau...
Reproduction steps:1. Open attached project2. Open the "TestPixelPerfect" scene3. Play the "TestPixelPerfect" scene4. Scroll or poin... Read more
[iOS] Incorrect caret position in InputField
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run4. Click on the InputField- Note how t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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