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GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
[Animation] Animations sometimes begin with the last frame
To reproduce:1. Open attached project. It is the Unity UI sample project.2. Run the Menu3D scene3. Press the 'Settings' button. Noti... Read more
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:1. Open attached project2. Open scene Test_scene3. Create new scene4. Crash in D3D12Window::EndRendering (full stacktra... Read more
[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or j... Read more
[LoadLevel] Crash if scene in which LoadLevel is called has Canvas that ...
Steps to reproduce: 1. Open attached project "LoadLevelCrash.zip"2. Open scene "repro"3. Run it4. Observe crash 5. Open project and ... Read more
No text field focus on Add Behaviour
Steps to reproduce:0. Create new project.1. Create new script.2. Create an Animator Controller.3. Press on any state.4. Press "Add B... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project2. Open "Tags and Layers" window3. Set its mode to Debug4. Expand "Layers"5. Change value o... Read more
UI components Renders before Start function when set active first time
How to reproduce:1. Open the attached project2. Open and play Test scene3. Press "Enable text" button4. After 1 second will appear t... Read more
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