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DrivenProperties - Canvas.SendWillRenderCanvases() wasting performance s...
Scene is not openable with latest trunk. It open in 5.4/5.6 but will not run due to script errors. Most probably fixed, or we would ... Read more
Using StackTraceLogType.Full causes Debug.Log entries to not be clickable
1. Set Application.stackTraceLogType to Full 2. Have a script do a Debug.Log call 3. Double-click the entry in the console Expected... Read more
[Personal] The Append feature is always disabled if building to any fold...
How to reproduce: 1. Open any (new) project 2. Build to iOS - Make sure to select a folder that is not the project root, nor is in... Read more
Unity does not render UI images into RenderTextures
How to reproduce: 1. Open attached project 2. Open scene bug_example.unity 3. Play the scene - A checkmark should show up on scree... Read more
Misformatted code in example snippet
On this page: http://docs.unity3d.com/Manual/LoadingAssetBundles.html the last two lines of code are unnecessarily indented. Read more
[Linux] texturing & font issues
-e: game has texture issues when run on Linux, works on other platforms -repro: --build linked project for (see below, only need to... Read more
Crash on mono_loader_error_prepare_exception
1) Try opening the stripped project I attached 2) Notice the crash Read more
[iOS] Building with append doesn't work if project contains native plugins
To Reproduce: 1. Build the attached project. 2. Build it again with append. 3. Observe the "NullReferenceException: Object referenc... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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