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The Image component PreserveAspect Image Type isn't working as it should
Steps to reproduce : - import the project attached - open the scene "preserve aspect bug" - select the button and notice that the I... Read more
Shadows does not work on ARM devices LG-P940 and Sony Xperia U
Shadows does not work on some android advices, like lg-p940 and Sony Xperia U. Read more
Can't build WSA when project contains "Unity Test Tools"
Can't build Win Store Apps when project contains "Unity Test Tools". Console error: TypeDB: Class 'UnityTest.ComparerBaseGeneric' w... Read more
GUI drawn via SceneView.onSceneGUIDelegate is offset in deferred renderi...
To reproduce: 1. Open the attached project 2. Open scene "demo" 3. Ensure that player settings Rendering Path = "Forward" 4. Select ... Read more
Inputting many spaces into multi line input field messes the text pointe...
Steps to repro: 1. Open the attached project and the scene "Widgets" 2. Press play 3. Input some spaces in the multi line text input... Read more
Exported project with a custom manifest fails to start on the device
Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more
CompareApproximately(dstRatio, srcRatio, 1.0f/32.0f) is thrown when sett...
Steps to repro: 1. Open the attached project 2. Go to sprites folder and select "Bug_StencilInfo_bee_B' (or any other texture provid... Read more
Can't attach to process on Mac/Tizen
-e 1) What happened Can't attach to process on Mac/Tizen 2) How can we reproduce it using the example you attached. To repro: 1)... Read more
Blend state's slider disappears after creating a new motion field
To reproduce: 1. Create a new animation controller 2. Double click it to open the animator window 3. Right click -> Create state -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project