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[WebGL] Normal map handles light incorrectly if loaded from asset bundle
Steps to reproduce: 1. Open attached project "WebGLNormalMap.zip"2. Open scene "Untitled"3. In top menu, press "AssetBundles > Bu... Read more
[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle cont...
Reproduction steps:1. Open attached project "PrefabNotLoaded"2. Open scene "Demo"3. Enter play mode4. Observe the Console Window--- ... Read more
Unity crashes when user stops the server and WebGL client connected
1. Open attached project2. Build and run for WebGL3. Run "Server" or "Host" in Editor or standalone4. Connect to the server from Web... Read more
[Sprites] When loading asset bundles that were built with 5.2 and uses E...
Steps to reproduce: 1. Open attached project in latest 5.32. Open and play 'Test' scene3. The 'Loader.cs' script will load an asset ... Read more
[Android]Apk building process fails when project has plugins and path ha...
To reproduce:1) Put attached project into folder with special character (for example, 'c#')2) Open attached project3) Build for Andr... Read more
[ClothAPI] Missing or invalid properties when accessing them through script
Steps to reproduce: 1. Create new project and script useTethers: FIXED2. Try to access useTethers property through script3. Notice t... Read more
[UI] "Blocking Mask" available in "Graphics Raycaster(Script)" component...
Description:"Blocking Mask" available in "Graphics Raycaster(Script)" component doesn't work when it set to "Nothing" with "Ignore R... Read more
[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...
1. Open attached project2. Build to iOS3. Press "Clear Flag" and it will switch to skybox4. Performance will increase5. Press "Clear... Read more
[AW] Curves view is overwriting import
When the AW Curves view is open, import compression settings are ignored.This works properly when AW Dopesheet view is open instead. Read more
[MultiscneneEditing]Call to GetActiveScene() crashes when entering play ...
How to reproduce:1. Open the attached project2. Open the scene3. Enter playmode4. Crash Previous versions also crashed if script was... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS