Search Issue Tracker

0
votes
Postponed

When root motion is applied, playing animations automatically and playin...

Animation

-

Jan 24, 2016

-

Version/s: 5.3.1p4

Reproduction steps:1. Open the attached project2. Open and play "Test" scene3. Click on "Play" button4. After the animations are fin... Read more

0
votes
Fixed

[Android] Unity runs out of memory and crashes when upgrading large Play...

Android

-

Jan 24, 2016

-

Version/s: 5.3.1f1

On Android Unity runs out of memory and crashes when upgrading large PlayerPrefs (>512 strings). PlayerPrefs are corrupted in the... Read more

1
votes
Won't Fix

[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices

Android

-

Jan 24, 2016

-

Version/s: 5.2.3p1

Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more

0
votes
Fixed

[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds

Windows Store Apps

-

Jan 24, 2016

-

Version/s: 5.3.1p4

Forum thread:http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ Re... Read more

0
votes
Postponed

[OSX] Application.CaptureScreenshot produces different colors than in pl...

OpenGL

-

Jan 24, 2016

-

Version/s: 5.3.1f1

Reproduction steps:1. Open attached project2. Open and play "Main" scene3. Press the "Space" button to capture screenshot4. Notice t... Read more

0
votes
Fixed

[Mac] Screen.currentResolution.refreshRate value is always zero

Scripting

-

Jan 24, 2016

-

Version/s: 5.3.1f1

To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more

1
votes
By Design

[WebGL] Materials in build look differently from the Editor view

WebGL

-

Jan 24, 2016

-

Version/s: 5.3.1p4

To reproduce:1. Open attached project2. Open "main" scene3. Open Lighting window4. Click Build5. Play the scene6. Notice how walls l... Read more

2
votes
Postponed

[MemoryLeak] After playing scene, more memory is allocated than released

Mono

-

Jan 23, 2016

-

Version/s: 5.4.0b3

Steps to reproduce:1. Turn on Task Manager to monitor the leak2. Play and stop empty project repeatedly (w/o any objects in it at al... Read more

0
votes
Not Reproducible

[MSE] SceneCount is always 1 in Awake()

Assets Management

-

Jan 23, 2016

-

Version/s: 5.4.0b3

Repro steps:1)Open the project and Scene12) Add Scene2 additively and press play3) See the debug prints from SceneLoadTest - sceneCo... Read more

0
votes
Fixed

[GLES] Shader using const arrays crashes on some Androids (5.2.3)

OpenGL

-

Jan 23, 2016

-

Version/s: 5.2.3f1

Shader code like this:const half blurKernel[11] = {0.0009765625, 0.009765625, 0.04394531, 0.1171875, 0.2050781, 0.2460938, 0.2050781... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.