Search Issue Tracker
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...
Reproduction steps:1. Open the attached project2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object3. Check the "highlight" fi... Read more
Unity Editor loads colliders differently than the Standalone Player
Reproduction steps:1. Open my attached project in Unity2. Open the "TestScene"3. Press play4. Observe the player falling through col... Read more
"Missing" array references are set to "None" when scene is reloaded.
When scene is reloaded (for example changes are saved) "Missing (GameObject)" ARRAY references are set to "None" (GameObject). STR: ... Read more
[5.5][5.6] Multiple cloth instances cause a crash on scene loading
When loading between scenes, a crash will occur if there are multiple instances of cloth in the unloaded scene. Reproduction Steps:1... Read more
[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...
Reproduction Steps:1. Import attached project.2. Open "main" scene.3. Enter Play mode.4. Observe console. Expected result: ParticleS... Read more
A specific script crashes editor when trying to open not found 'SceneMan...
To reproduce:1. Open repro project2. Open 'TEST' scene3. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5... Read more
Rigidbody with child colliders changes parents position slightly
Steps to reproduce: 1. Create a new project2. Create an empty game object and attach 'Rigidbody' to it3. Turn off gravity in the rig... Read more
Audio Dropouts are caused by Garbage Collector when large number of obje...
Reproduction Steps:1. Open User's project2. Open "Main" scene3. Play sceneNote: Game will produce humming sound.4. Listen for distor... Read more
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
[Regression][Play mode] Runtime error/crash after closing project in Pla...
Steps to repro: 1. Open attached project;2. Go to Assets -> SampleScenes -> Scenes;3. Open 'Car' scene;4. Select any gameobjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects