Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.5.0b10
Issue ID
847591
Regression
No
"Missing" array references are set to "None" when scene is reloaded.
When scene is reloaded (for example changes are saved) "Missing (GameObject)" ARRAY references are set to "None" (GameObject).
STR:
1. Open user attached project
2. Create new Cube in hierarchy
3. Drag it into Go Array Element 0 and 1(Component of GameObject)
4. Delete your newly created Cube.
Notice that Go Array[0] & Go Array[1] are now shown as "Missing (GameObject)"
5. Change transform of GameObject a bit
6. Save the scene.
Notice that Go Array[0] & Go Array[1] are now shown as "None (GameObject)"
Expected Behavior: Go Array[0] & Go Array[1] are now shown as "Missing (GameObject)"
Reproduced with: 5.3.5f1, 5.4.1f1 5.5.0b10
Verified with: 2018.3.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Add comment