Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0b11
Issue ID
848184
Regression
Yes
[Regression] 'asset->mainRepresentation.type == TypeOf<GameObject>()' assert is shown when building GPU instancing project
Steps to repro:
1. Open Unity;
2. Open attached project;
3. Go to Assets -> Scenes;
4. Open 'Main' scene;
5. Open Build Settings;
6. Add open scene by clicking "Add Open scene"';
7. Build the scene for Standalone platform (either Windows or OSX).
Actual result:
3 same assertion messages appear in the console:
'Assertion failed on expression: 'asset->mainRepresentation.type == TypeOf<GameObject>()'
UnityEditor.HostView:OnGUI()'
See attached actual.png screenshot.
Regression introduced in Unity 5.5.
Expected result:
Assertions should not appear after building project.
Notes:
- Reproducible in 5.6.0a1, 5.5.0b11;
- Reproducible on both OSX 10.12.1 and Windows 10;
- Not reproducible in 5.4.2p3;
- Not reproducible in new project/bug seems to be project-specific.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
- [macOS] Rendering Debugger Volume's "Component" dropdown is opened with a big offset when "Component" field is set to any "Sample Scene"
Add comment