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[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more
[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone
To reproduce: 1. Open attached project (Tank_new.rar) 2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b54... Read more
C# lambdas which return Void fail il2cpp compilation
-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro: --make new proj --create... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps: 1. Open attached project "UNETSyncVars" 2. Build scene "Test" 3. Launch a host instance and a client instance 4.... Read more
[iOS] Arial Thai fonts don't work
To Reproduce: 1. Run the attached scene on iOS. 2. Observe that Thai font's are not rendered. Read more
TerrainCollider doesn't detect collision with CapsuleCollider on time an...
Steps to reproduce: 1. Open attached project 2. Open scene "Assets/Test" 3. Double click on "Capsules" game object to focus on it 4... Read more
RaycastHit returns the wrong triangle index in Unity 5
Steps to reproduce: 1. Open attached project's "TriangleBug" scene with 4.6 version of Unity. 2. Enter play mode. (have both scene a... Read more
[Rect] Rect constructor argument names are confusing
I'm writing about rect class realization I believe rect constructor argument names are confusing and should be changed. So this how ... Read more
Partial Constraints make rigidbodies move in high gravity
Steps to reproduce: 1. Open attached project's scene "test". 2. Enter play mode. 3. Add any constraint to the top one cube. (or pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window