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Texture uploading is broken on various iOS device generations
Texture uploading is broken on various iOS device generations 1. What happened I create a Texture2D on the fly, do some color maths ... Read more
[Editor] Scene window is clipped when on high resolution
The scene window becomes clipped and artefacts when placed onto a monitor above 2k resolution. Steps to repro (Requires 2+ monitors ... Read more
[UWP][MS Bug] Mousewheel breaks mouse input for UWP aplication
Scrolling mouse wheel breaks delta mouse input. Reproducible on 5.2.4f1, 5.3.2p2, 5.4.0b4. Repro video available in edit section. Re... Read more
[GPUProfiler] "!query->pending" errors when doing GPU profiling of Windo...
Steps to reproduce: 1. Open Unity on Windows (DX11 mode);2. Create new project or open attached one;3. Go to Build Settings (File -&... Read more
[build report] exceptions in editor after calculating build size for Web...
-e: see title, they don't stop you from doing anything though -repro:--1) open attached project or make a new one--2) add a scene to... Read more
[Editor] Mouse position resetting on third monitor
When moving my mouse on my third monitor with Unity Open it often jolts back a few inches, causing tasks such as rotating the camera... Read more
[LightProbeProxyVolume] Light Probe Proxy Volumes not displaying properl...
Light Probe Proxy Volume does not initially use all color data on the parent Particle system until its SubEmitter fires. Repro steps... Read more
Incorrectly baked ambient is cached and cannot be rebuilt
Repro steps:1) Open the project and Defaults.scene2) Notice the sphere has strong yellow tint in the bottom(case 760791 bug)3) Chang... Read more
Geometry Shader crashes on editor upgrade (upgrading syntax)
Geometry shader crashes the editor when upgrading editor version (on importing the shader and upgrading syntax). Steps to Reproduce-... Read more
Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument