Search Issue Tracker
Warning is logged when application using terrain is launched on Windows ...
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This ca... Read more
UI Button that is set as the selected GameObject does not appear as high...
To reproduce: 1. Open attached project 2. Open testScene 3. Press play 4. Press A 5. Press Q 6. Notice that Return button is highl... Read more
Object animates wrongly between 2 keyframes which have same properties
To reproduce this issue: 1. Import the attached package 2. Open the scene 3. It has a cube with animation 4. Animation has 3 keyfra... Read more
When creating new project and browsing for folder in Home, sometimes it ...
To reproduce: 1) Open Unity 2) Click "New Project" 3) Click "..." to browse 4) Select a different directory - it doesn't get updated... Read more
Rect Tool does not work correctly with Deferred Rendering
To reproduce this bug: 1. Create a new project 2. Create UI object ( for example Button) ( Create -> UI -> Button ) 3. Select Main ... Read more
WebGL: Activator.CreateInstance() crash on WebGL
To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Notice that "OK" is printed out in console 5. Build and... Read more
TextMesh anchor is misaligned when opening a 4.5 project in 4.6
To Reproduce: 1. Open this project in 4.5 and 4.6. 2. Notice that the middleCenter anchor of the textMesh component is positioned ... Read more
Color coding multiple Audio Groups is not possible
Color coding multiple Audio Groups in Audio Mixer is not possible. Maybe this is intentional design, but as a user I can multiselec... Read more
Sprites become black when switching platform to iOS
To reproduce this bug: 1. Open the attached project 2. Drag one of the sprites into the scene 3. Go to build settings 4. Switch pla... Read more
Color coding in Audio Mixer: Some colors are hard to distinguish from a ...
Color coding in Audio Mixer - some colors are very close to each other. Maybe this is intentional design, but from a distance the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow