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Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
MonoDevelop throws an error but Unity compiles the code
Reproduction steps:1. Open project I attached (bug.rar)2. Open script "AliasBugTest" with MonoDevelop3. Notice that in "using TilesL... Read more
[Profiler] Audio Profiler shows "wrong" information when using Spatializ...
To reproduce:1. Open project2. Run ReproScene3. Open Audio Profiler (opentab "Channels" and "Channels and groups")4. Notice that the... Read more
Changing graphics API in the Editor with a Canvas in the scene crashes
Steps to reproduce:1. Download attached project and open scene "Main" (Assets/Scenes)2. Open player settings.3. Disable Auto Graphic... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce:1. Open users attached project2. Run project in Unity Editor and press button multiple times3. Cube will load and... Read more
Different output with GameObject.SendMessage() when defined methods have...
Having such method sequence in class as showed below, SendMessage() always calls the method with no parameter, no matter what parame... Read more
[Light] Light shines into other room through wall when it does not cast ...
Steps to reproduce: 1. Download and import attached project. (LightingThroughWall.zip)2. Look at the game object, Room->Door. Act... Read more
[Mesh]Probuilder generated gameobject throws NullReferenceException
To reproduce:1. Open attached project (repro758050.zip)2. Play Audio Visuakizer scene3. Notice UnityEngine.Mesh.set_triangles error ... Read more
Dragging sprite assets into the hierarchy window deletes their parent Ga...
Steps to reproduce:1. Open attached project's scene "TestScene".2. MultiSelect sprites and drag them to hierarchy parenting to "Spri... Read more
ParticleSystem 2D Collision Breaks When Particle Velocity is Zero or Col...
How to reproduce: 1. Open and play the ZeroVelocity Scene in the attached project2. On collision with the moving object, particles s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS