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ClampAngle gives inverse output when angles reaches 0
Reproduction steps:1. Open attached Unity project.2. Open and play "Exe's > MouseFlightScene" scene.3. Move mouse around and noti... Read more
Skinned Mesh Renderer leaks memory on SceneManager.LoadScene
Steps to reproduce:1) open users attached project2) play in the editor3) observe total memory in profiler Actual: memory usage slowl... Read more
If there is no code left to go through "Stop Debugging" in VS2015 crashe...
Reproduction steps:0) See gif attached in the edit.1) Open attached project, proceed to scene 1.2) Open "GameSettings" script in Vis... Read more
Loading Scene messes up UI with Scroll Rect component
Reproduction steps:1) Open user submitted project, proceed to main scene and notice messed up UI.2) Expand canvas and select "scroll... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps:1. Open "GIBug" project2. Play "main" scene3. GI light moves slightly faster than the parent... Read more
Corrupted UI After loading scene and changing masterTextureLimit
Reproduction steps:1) Open project that I have attached below and build for windows standalone.2) Run the game with settings of your... Read more
Creating new GameObject crashes Editor after loading scene in Single mod...
Reproduction steps: 1) Open attached "CrashTest" project and proceed to scene "a".2) Go into playmode. Expected behavior: Scene "a" ... Read more
[tvOS] Top Shelf and Wide Top Shelf images can be layered than apple doe...
Reproduction Steps:1. Open new project2. Edit > Project Settings > Player3. Under Icon settings notice that Top Shelf and Wide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS