Search Issue Tracker
Black launch image on iPhone and iPod touch before the splashscreen
When launching an app on an iOS device, the screen is black before showing the splashscreen Read more
Asset Store is not working on OS X Yosemite (10.10)
Not reproducible (Unity 4.6/5.0/5.1) Read more
Shader compiler regression on preprocessor ## for mobile in 4.5
Preprocessor token pasting operator (##) regressed in some shaders when cross-compiling for GLSL starting with 4.5. E.g. "i.##uv" wh... Read more
After clicking on a Debug.Log statement output in the console text curso...
How to reproduce: 1. Open the attached project "new1" 2. Play the "scene" scene (which has C# script with a Debug.Log Statement) 3. ... Read more
Crash when trying to preview the GI-albedo on the scene w/ terrain
Steps to reproduce: 1. Open the attached project and the scene 'test' 2. Open the lightmapping window to verify that the GI workflow... Read more
Dragging BlendTree into Motion slot crashes Unity
Steps to reproduce: 1. Open the attached project 2. Select 'Dave' BlendTree from under 'ControllerA' 3. Drag 'Dave' BlendTree from P... Read more
Changing BlendTree name doesn't get reflected in Project view
Steps to reproduce: 1. Open the attached project 2. Select 'Dave' BlendTree within 'ControllerA' 3. Change the name, f.e. to 'Dave2'... Read more
SpritePacker atlas crash (out of memory) on large project
original zendesk ticket: 13748 projectdrop file: nemesis_2.zip (14gb!) Read more
Scale is not applied to cloth particles
To reproduce: 1. Open attached project 2. Check out Plane objects backfaces. Expected result: The backfaces are properly alligned wi... Read more
Hinge and Wheel 2D joints start scene as if they were asleep
Steps to reproduce: 1. Create a new 2D project. Add some sprites 2. Create two gameobjects with Hinge and Wheel 2D joints. 3. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused