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0
votes
Fixed

Focus is switched to the window behind Unity after closing the "Open Pro...

Editor - Other

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Nov 21, 2014

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Version/s: 5.0.0b14

Steps to reproduce : - create a new project - have a browser window opened behind Unity - go to File > Open Project - close the dia... Read more

0
votes
By Design

MouseButtons 1 and 2(right and middle) don't work on ASUS Transformer Prime

Android

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Nov 21, 2014

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Version/s: 5.0.0b14

There is no MouseButton1 and 2(Right and Middle) on ASUS Transformer Prime when using USB mouse Read more

0
votes
By Design

No MouseButton1(right-click) on Acer Iconia Tab 8

Android

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Nov 21, 2014

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Version/s: 5.0.0b14

There is no MouseButton1 on Acer Iconia Tab 8 when using USB mouse Read more

0
votes
Fixed

Quick multiple taps shift the order of first touches' IDs afterwards

Android

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Nov 21, 2014

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Version/s: 5.0.0b14

If you tap quickly and a lot in quick succession, order of touch IDs gets changed randomly. Read more

1
votes
Fixed

Tiled uGUI image is shaking when changing it's size

UI

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Nov 21, 2014

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Version/s: 5.0.0b14

To reproduce: 1. Create a uGUI image 2. Add a Source image to it 3. Set the image type to tiled 4. Try increasing/decreasing the spr... Read more

0
votes
Fixed

Sprite multiediting is not working correctly

2D

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Nov 21, 2014

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Version/s: 5.0.0b14

To reproduce: 1. Import two sprites 2. Change their packing tag and pixels per unity values to be different for each sprite 3. Multi... Read more

4
votes
Won't Fix

Unity does not handle corrupted/unsupported images well

--

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Nov 21, 2014

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Version/s: 5.0.0b14

To reproduce: 1. Open attached project 2. It contains a few corrupted pngs (they are still displayable by Windows Image viewer) 3. N... Read more

0
votes
Not Reproducible

Failed to Return license

License

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Nov 21, 2014

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Version/s:

Failed to Return license error displayed while Returning the license Prerequisites: Unity is activated, windows 7 64bit Tested on 5... Read more

0
votes
Fixed

ImageEffects: GlobalFog should use along-view distance instead of radial...

Standard Assets

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Nov 21, 2014

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Version/s: 5.0.0b14

Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance"). This makes a mi... Read more

0
votes
Fixed

Documentation refers to Menu -> lightmapping when it should be menu -> l...

Docs - Manual

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Nov 21, 2014

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Version/s: 5.0.0b14

1. go to manual ->lightmapping (file:///E:/Unity%205.0.0b14/Editor/Data/Documentation/en/Manual/Lightmapping.html) 2. under "Prepari... Read more

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