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[iOS] Memory leak in GetPixels and GetPixels32
To Reproduce: 1. Open & deploy the attached project to iOS. 2. After run transfer the debug session to instruments profiler. 3. Obs... Read more
[AssetBundles] Asset Bundles break references when loading
How to reproduce: 1. Open attached project 2. Delete the AssetBundles folder from the root directory of the project 3. Go to menu A... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
Finally block is not called when using WebGL player
Steps to reproduce this issue: - Open the attached project - Add the attached scene to the build - Select WebGL as build target - C... Read more
AudioClip.GetData wrapping bug
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Hear the last targetLength samples of the clip 5. Stop ... Read more
[LoadLevel] After level is loaded "level (-1) couldn't be loaded....." e...
Steps to reproduce this issue: 1. Open 'ApplicationLoadLevel' project 2. Open 'level1' 3. Play the scene 4. 'level2' is loaded 5. "... Read more
[GPUUsage] GPU Profiler spammes Log and makes Editor unusable after stop...
Steps to reproduce: 1. Create a new Unity project 2. Open the profiler window 3. Add a GPU profile (Add profiler -> GPU) 4. Click o... Read more
[HingeJoint] Limits snap incorrectly at +-180 when torque is applied
Steps to reproduce this issue: 1. Open the attached project 2. Open the scene 3. There are 4 rigidbodies (Cubes) in the scene with ... Read more
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