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DivideByZeroException: Division by zero error when changing the Constrai...
Steps to reproduce : - create a canvas - add a new game object - add the Grid Layout Group component - parent a few UI elements to... Read more
Emissive material doesn't lightup nearby objects
1) What happened Emissive material doesn't lightup nearby objects 2) How can we reproduce it using the example you attached The nea... Read more
Input Test: some keystroke tests fail
-e: the 'A' and 'ctrl shift A' fail --works fine in 4.5.5 --tested so far in Chrome+FF on Win7 & OSX 10.8 -repro: --open attached ... Read more
The last column's text of the Profiler window is not aligned
1. Open Unity 2. Open Window > Profiler 3. Choose Hierarchy or RawHierarchy viewType 4. Right-Click on Overview toolbar button 5. Un... Read more
Player build size with Enlighten lightmaps significantly larger than sam...
Make a webplayer or standalone build of the default AngryBots project. Change lightmapping mode to Iterative and make another set of... Read more
[Mac-only] Unity crashes when opening new scene after deleting currently...
- Create a new project - Save the default scene as Test - Create a new scene - Save it as Test1 - Delete Test1 from the Project Brow... Read more
SerializedObject target has been destroyed error when building Webplayer...
- Open AngryBots and set Lightmapping mode to Iterative - Wait for the bake to finish, then build and run Webplayer Following error ... Read more
Cmd + C does not work when trying to copy States in an Animator
To reproduce: 1. Open any Animator containing state machines 2. Select one or more states 3. cmd + c to copy 4. cmd + v to paste Ex... Read more
User cannot Copy-Paste several States at once
To reproduce: 1. Open any Animator containing several states 2. Multi select several of them 3. Copy 4. Paste Expected result: All ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow