Search Issue Tracker
Standard shader does not visually apply normal maps unless the smoothnes...
To reproduce this bug: 1. Import the attached package 2. Open the 'scene' 3. It has a sphere with material using bumped diffuse sha... Read more
UI Image is darker in game view when Render Mode is set to Screen Space ...
To reproduce: 1. Open attached project 2. Open Demo Scene 3. Notice that UI Image is game view is darker than in scene view when Ca... Read more
Network streamed audio will not load in audio clip
To reproduce: - Open attached project and launch "streamtest" scene - Hit Play - Observe the log messages, but no sound Read more
In the Animation Curve editor, there is no way to zoom in and out
To reproduce this bug: 1. Open the attached project 2. Open 'Test' scene 3. Select 'TestObject' in the hierarchy 4. Click on the Te... Read more
You can export empty package
You can export empty package 2) How can we reproduce it using the example you attached 1 Create new project 2 Select Assets folder ... Read more
Zooming in the animation window doesn't work
Steps to reproduce : - create a cube - in the Animation Window create an animation for it - switch to curves - try to zoom using c... Read more
Framing on the cursor in animation Preview doesn't work
Framing on the cursor in animation Preview doesn't work In the Inspector of an animation point mouse on model's head or toes and tr... Read more
Cached socket policy's port not being compared against the one used whe...
To Reproduce: 1. Open the attached project & play. 2. Check 'Prefetch Policy Socket' and click 'Connect Socket'. 3. Notice that a... Read more
When adjusting Reference Resolution values, the canvas does not update w...
To reproduce this issue: 1. Open the attached project 2. Open 'Scene2' 3. Drag the Match width or height to 0 and notice the canvas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"