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GameObject.SetActive() seems to affect assignment value to RectTransform...
To reproduce: 1. Import the package attached, open the project, go into the testScene. press play. 2. In game scene, press F, you w... Read more
Light Intensity value gets doubled when project is upgraded from 4.6 to 5.0
To reproduce: 1.Create scene in Unity 4.6, add any light with more than 4 intensity. 2.Open this scene in Unity 5.x. 3.Check created... Read more
Unity crash on launch caused by update checker
Crash is happening in the Unity update check, seems to be coming from CurlRequest::Check(). Elmir fixed it temporarily by dropping t... Read more
[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps
Steps to reproduce: 1. Open attached project (Collider5.zip) 2. Open scene "test" 3. Play it and notice that after rolling for some... Read more
VR Builds crash when run from AppData
description in title Read more
[Crash] Lightmapping two terrains results in crash
Steps to reproduce: 1. Open attached project's scene "Terrain test". 2. Set one terrain's Y to -50. 3. Wait for lightmapping to fini... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more
[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...
TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1... Read more
CapsuleCastAll has issues when the start of the sweep is intersecting wi...
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity - The capsule casts in the scene represent character jump... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress