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Lightmaps built with Windows do not look correct when opened in the OSX ...
How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more
[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...
Reproduction steps: 1. Open attached project "AssignmentBug" 2. Build scene "Demo" with IL2CPP --- In the console you will see "TEST... Read more
[MSE] Creating a prefab moves the game object to a different scene
To reproduce: 1. Open attached project 2. Add "scene1" and "scene2" to the hierarchy 3. Set "scene1" as active scene in the hierarch... Read more
External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge
Repro steps: 1) Open the project and the scene in it 2) Build and run it on MS Edge 3) Try clicking on the first row of cursors 4) ... Read more
Mac App Store Receipt Validation failing due to Apple security changes
1. Build an Unity app with App Store validation on. 2. in info.plist update values for -Bundle version -Bundle versions string, sho... Read more
[MSE] Changing the active scene manager causes differences in rendering ...
Steps to repro: 1. Launch the attached project 2. Load scene 2 3. Click on play 4. If the button does not appear in the screen the... Read more
Ambient probe affects all dynamic objects even if Ambient intensity is 0
To reproduce: 1. Open attached project 2. Bake GI 3. Notice that dynamic sphere is affected by sky even though ambient and reflectio... Read more
[Avatar] Scene isn't reopened after configuring avatar
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "Robot Kyle" 4. Click on Avatar field to... Read more
[ETC split] Compress using ETC1 only works when Texture Compression is s...
Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an... Read more
[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...
The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes