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Duplicate

Votes

0

Found in

5.1.0f3

Issue ID

707670

Regression

Yes

[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps

Physics

-

Steps to reproduce:

1. Open attached project (Collider5.zip)
2. Open scene "test"
3. Play it and notice that after rolling for some time, the sphere jumps

Note: Setting "Default Contact Offset" to 0.00001 fixes this issue. Reducing maxAngularVelocity of Sphere ("velocity.cs") reduces the height of the jump.

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