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Duplicate
Votes
0
Found in
5.1.0f3
Issue ID
707670
Regression
Yes
[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps
Steps to reproduce:
1. Open attached project (Collider5.zip)
2. Open scene "test"
3. Play it and notice that after rolling for some time, the sphere jumps
Note: Setting "Default Contact Offset" to 0.00001 fixes this issue. Reducing maxAngularVelocity of Sphere ("velocity.cs") reduces the height of the jump.
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