Search Issue Tracker
[Importer] pre/post rotations cause imprecision on scale transform
Importing this camera animation that only has Position and Rotation curves, creates a curve for scale (bug) with a value of 0.999 on... Read more
SyncList update messages dont use configurable channel
SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more
Animation event does not fire on the last frame of looping animations
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Select "AnimationEventReceiver" game object in hierarchy 4. Open Anim... Read more
Autocomplete doesn't work with a fresh project in VS2015
Steps to reproduce: 1. Make sure Unity and VS2015 are installed 2. Set the code editor to VS2015 in preferences 3. Create a new pro... Read more
[2DRenderer] Sprite disappears and reappears when playing the scene for ...
Reproduction steps: 1. Open attached project (Repro Project.zip) 2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.uni... Read more
OSX standalone build hangs during splash screen when built in x86 + OpenGL2
How to reproduce: 1. Open attached project 2. Build to OSX 32bit and run - Note it hangs during the splash screen and these errors... Read more
[Windows/VS2015] Editing scripts with Visual studio cause inconsistent l...
Steps to reproduce: 1. Create new project 2. Create new script 3. Open script using Visual Studio 4. In, for example, Start() creat... Read more
Lighting/Shadows Performance Regression
The performance of shadows has regressed across the 5.2 timeline. Whilst only slightly noticeable on the PC, the PlayStation 4 shows... Read more
[iOS7] Inverted screen size in landscape mode during Awake
How to reproduce: 1. Open attached project 2. Open scene MainScene.unity 3. Build to iOS and run - The Xcode log reports that duri... Read more
[compute] very slow compute shader import since 5.1 (often timing out)
Since GL4.3 and GLES3.1 support, importing compute shaders in the editor takes much longer time. Often timing out (bad performance o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field