Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
Issue ID
726172
Regression
Yes
[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2
RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow setting size/mipmap/... flags :(
A workaround for now would be to either not use GetTemporary (but create your own RenderTexture manually), or do GetTemporary(); rt.Release(); rt.useMipMap = true; rt.Create(); -- the latter might be a performance problem.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
steven2
Oct 17, 2017 18:10
Unity 2017.2.0f3 Personal have same issue