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Fixed in 5.2.2

Votes

0

Found in

Issue ID

726172

Regression

Yes

[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2

Graphics - General

-

RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow setting size/mipmap/... flags :(

A workaround for now would be to either not use GetTemporary (but create your own RenderTexture manually), or do GetTemporary(); rt.Release(); rt.useMipMap = true; rt.Create(); -- the latter might be a performance problem.

Comments (1)

  1. 74d0ca1e93a78260de32786dc538baf3?d=mm

    steven2

    Oct 17, 2017 18:10

    Unity 2017.2.0f3 Personal have same issue

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