Search Issue Tracker
Duplicate
Votes
2
Found in
5.2.0f3
Issue ID
726107
Regression
Yes
RectTransform values of nested canvas instantiated from prefab are changed
Steps to reproduce:
1. Create new project
2. Create a Canvas
3. Add child Image to Canvas
4. Add child Canvas to Image
5. Create prefab out of previously created Image
6. Delete Image instance from hierarchy (so that only a prefab would be left)
7. Now scene should have childless Canvas
8. Instantiate image prefab as a child of Canvas
9. In scene view, notice that Canvas > Image > Canvas's RectTransform values aren't same as before
Additional note: Moving nested canvas in step 4 doesn't update graphics (image doesn't move)
Comments (1)
-
Furquijo
Feb 21, 2019 14:35
still happening on Unity 2017.4.14f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
This is a duplicate of issue #736161