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Misformatted code in example snippet
On this page: http://docs.unity3d.com/Manual/LoadingAssetBundles.html the last two lines of code are unnecessarily indented. Read more
[Linux] texturing & font issues
-e: game has texture issues when run on Linux, works on other platforms -repro: --build linked project for (see below, only need to... Read more
Crash on mono_loader_error_prepare_exception
1) Try opening the stripped project I attached 2) Notice the crash Read more
[iOS] Building with append doesn't work if project contains native plugins
To Reproduce: 1. Build the attached project. 2. Build it again with append. 3. Observe the "NullReferenceException: Object referenc... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
[Recording] Undo doesn't work when modifying keyframes in the animation ...
How to reproduce: 1. Open any (new) project 2. Create a Cube 3. Open the Animation Window 4. Give the Cube an empty animation 5. Ad... Read more
[Webplayer][UI] Canvas not visible in webplayer build after 5.1.1
Repro steps: 1) Create a new project 2) Add a canvas with a button or other element 3) Build and run it on Webplayer settings 4) Not... Read more
No way to specify IP address for server to listen on.
In the HLAPI NetworkServer class, there is no way to specify IP address for server to listen on. This is important when a server mac... Read more
[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...
Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce: 1. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
- Material property block emits and reflects incorrect color when baked Indirect Light is used
- DLL and Render Pipeline reload execution order is incorrect when loading RenderDoc
- [Quality Hackweek] [macOS] The letter ‘p’ is not continuously entered in a sticky note when holding the ‘p’ keyboard key