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[Meshes][API] Out of memory crash when setting Mesh.subMeshCount to stup...
We don't want to add a maximum value for submesh count. If user put a crazy number, then he could get a memory allocation error. Per... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Unity crashes when calling various methods on TerrainData with boundary ...
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
[API] Texture2D GetPixel/SetPixel with invalid or boundary values crashes
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Calling Profiler.AddFramesFromFile with a null argument crashes Unity
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Unity crashes when calling AnimationClip.AddEvent with null argument
Add these two lines in the Start method of a script attached to a gameobject in your current scene and press Play. Unity will crash!... Read more
Creating asset through CreateAsset with HideFlags.HideAndDontSave throws...
Steps to reproduce: 1. Open attached project2. In top menu, go to "Window -> ScripableObject Editor"3. In input field enter some ... Read more
[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...
Reproduction steps:1) Open "UNET hJoint 3D" attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Com... Read more
[macOS] First person controller mouse position does not appear center-sc...
First person controller does not lock mouse to center of screen in OSX editor. Repro steps:1. Open Level_01 from attached project.2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console