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GI shows weird color disfigurations when using high direct setting
Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more
Asset postprocessor fails to overwrite the .meta file in some cases
To reproduce: 1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file. 2. Open up the project 3.... Read more
Normal maps are lost when using enlighten
Using Global Illumination causes shaders to not use their normal maps. This can be seen by toggling "Use Lightmaps" on/off Read more
default send effect volume is -80dB
-e: then you make a send to another group the default volume is set to -80dB which means you basically hear nothing and might leave ... Read more
Vertex snapping isn't working correctly under custom pivot settings
To Reproduce: 1.Open attached project 2.Open "MainScene" scene 3.Use Vertex snapping by holding down "V" key, while "Explosion" obje... Read more
"Recursive Serialization" error message appeared after a crash with the ...
"Recursive Serialization" error message appeared after a crash with the delay effect. Could not reproduce again - please see attach... Read more
audio effects keep on playing when stopping the scene
-e: certain effects in a mixer keep in playing after the scene has been stopped which is a but weird since people are used to everyt... Read more
rightclick options in audio mixer somewhat inconsistent
-e: what happens when rightclicking elements in the audio mixer lists is inconsistent compared to other places in unity -repro: --o... Read more
it is not obvious how to make a new group
-e: the only way to do that is to rightclick on the master element in the Groups list -repro: --create new mixer --imagine a novice... Read more
components with no options still have a expand arrow in inspector
-e: see title. if there is nothing to show not having the arrow would make it a bit clearer -repro: --create new project -click mai... Read more
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