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[WP8.1] Custom splash screen is zoomed in
To reproduce: 1. Build & run the attached project. It has a custom splash screen setup 2. Notice the the custom splash screen is dis... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
[WP8] Serializable parent class causes serialization errors
To reproduce: 1. Open attached the 'repro.zip'. It contains a script that has a parent and child classes. The parent class has the S... Read more
ScriptUpdater fails with multiple errors
Import the AngryBots package from the Asset Store in Unity 5.1 b4. Choose to let the ScriptUpdater run. It will fail with many error... Read more
[SyncVar] not enforced to strictly primitive types
Reproduction steps (with project): 1. Open attached project "SyncVarEVERYTHING" 2. Open scene "Main" 3. In the script "lior", List<s... Read more
[32-bit] Unity crashes on play when loading 32-bit DLL file
To reproduce the bug please follow the steps 1. Open "case_693215-DraglineWrapper" project on 32-bit Unity 2. Open "dragline" scene ... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains nothing but a gameobject with a script attac... Read more
Unstable Configurable Joints
How to reproduce: 1. Open attached project 2. Open scene Test.scene - Scene contains a simple chain of capsules, connected using C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list