Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0b4
Issue ID
693261
Regression
Yes
ScriptUpdater fails with multiple errors
Import the AngryBots package from the Asset Store in Unity 5.1 b4. Choose to let the ScriptUpdater run. It will fail with many errors like:
""Could not fetch error messages from compilerInvalidOperationException: The process must exit before getting the requested information.
System.Diagnostics.Process.get_ExitCode ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:get_ExitCode ()
UnityEditor.Utils.Program.get_ExitCode () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:104)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.CompilationHadFailure () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:105)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.DumpStreamOutputToLog () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:116)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.GetCompilerMessages () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:98)
"
and
"BCE0048: Type 'UnityEngine.Component' does not support slicing.
[Script Updater] Failed to resolve 'self.audio.clip' expression. This may cause expected updates to not be applied."
Regression from Unity 5.1 b1 (where it works without errors)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
SafeSoft
Sep 09, 2019 10:27
A previously running process hangs in memory.