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Class variables are shown with namespaces (classes are not)
Minor thing, but looks a bit inconsistent and can lead to very long type names (e.g. with the Animations namespace in 5.0). Read more
Namespaced types do not get converted to links in function definitions
When a type is located in a namespace (other than UnityEditor/UnityEngine), it will not get converted to a link in function definiti... Read more
Parameter field overlapped when use Blend Type "Direct"
Parameter field overlapped when use Blend Type "Direct" 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
[Baking] Lightmap fails to generate for a scene that is not saved
Steps to repro: 1. Create a new project and a scene 2. Add some basic GO 3. Mark them static 4. Let it bake 5. Uncheck 'Continious b... Read more
[Hierarchy] When having 1 object in the hierarchy and dragging into empt...
To reproduce this issue 1. Create a new project 2. Delete 'DirectionalLight' 3. Select 'MainCamera' 4. Drag it into the empty space... Read more
Galaxy Tab 3 has some black screen when rotated out of original position
Galaxy Tab3 has part of its screen black when rotated Read more
[Deferred] Using a water shader in a scene with two cameras causes visua...
Steps to reproduce: 1. Start a new project 2. Import attached package WaterReproPackage.unitypackage 3. Open scene Assets/WaterRepr... Read more
Selecting multiple Toggle buttons changes the On Value Changed handler p...
To reproduce: 1. Open attached project 2. Open Buttons scene 3. Select Canvas 4. Notice that each Toggle passes itself as the param... Read more
5.0 devices don't open non-dev build apps
If you try to open a non-development build on Android 5.0, the app immeadiately minimizes. If you try to reopen it from recent apps,... Read more
Crash when activating licenses
1. open unity when without license file present 2. paste a license into activation window and hit enter Crash 3. have unity open a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file