Search Issue Tracker
Fixed in 5.2.2
Votes
1
Found in
5.2.0f3
Issue ID
727699
Regression
Yes
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProperties
How to reproduce:
1. Open attached project
2. Open scene PlatformerTest.unity
3. Enable Maximize on play
4. Play the scene
5. Stop playing the scene
6. Unity crashes at this point
- This only happens when Maximise on Play is enabled in the Game View
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
Add comment