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All animation events in a clip get played at once when animator.Play() i...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity - Scene contains two squares 3. Play the scene - Note how on... Read more
[GLCORE] Using TextMesh and Native rendering plugins in same scene break...
To Reproduce: 1. Open the attached project in Editor and run. 2. Observe that nothing is rendered in GameView. 3. Disabling GUIText... Read more
[ImportSettings] Crunched textures without Mip Map generation are failed...
Repro steps: 1) Open a new project and import the image file user sent(vibracion_l@2x.png) 2) Click the image and in the Inspector ... Read more
[Emission] Distance mode doesn't stop emitting particles after stopping ...
Repro steps: 1) Open the project and Test scene 2) Select Particle system and notice that there is no emission 3) Try moving the sys... Read more
[Animation] Events are called in animation clips that are blended out in...
Reproduction steps: 1. Open attached "BlendTreeEventBug" project. 2. Open and play "Test" scene 3. Open the console window - Notice... Read more
[Canvas] [ScrollRect] Non-Pixel-Perfect canvas inside another canvas cau...
Reproduction steps: 1. Open attached project 2. Open the "TestPixelPerfect" scene 3. Play the "TestPixelPerfect" scene 4. Scroll or ... Read more
[iOS] Incorrect caret position in InputField
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Build to iOS and run 4. Click on the InputField - Note... Read more
Prefab references of a monobehaviour are not being cleaned up when the m...
Steps to reproduce: 1. Play the Test scene 2. Using the Unity Profiler>Memory>Detailed view take a Sample 3. Notice in the Assets>... Read more
Background object gets selected instead of the one in the front
Steps to reproduce: 1. Open attached project "SelectionBug.zip" 2. Open scene "bug" 3. Click on pink cylinder to select it ("prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP