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[UWP] "Serial Communication" is not available as Capability for UWP appl...
How to reproduce:1. Create a new project or open an existing one2. In Build settings, Switch Platform to "Universal Windows Platform... Read more
[Scripting] IEnumerator is automatically called when named Main()
Reproduction steps:1. Open the attached project inside of "Corutinas.zip"2. Open and Play "SampleScene" Expected result: IEnumerator... Read more
"Multiple Input Managers are Loaded of type" errors when building a proj...
If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more
No error provided when calling Gradient.Evaluate(NaN)
How to reproduce:1. Open attached Unity project2. Enter the Play mode Expected result: Error should appear, Nan can't be passed to t... Read more
Terrain Smoothness does not work on some terrain layers
How to reproduce:1. Open the attached project ("Terrain.zip")2. Open the repro scene ("SampleScene")3. Select the Terrain object in ... Read more
Everything is too bright when using Linear Color Space with IMGUI (onGUI)
How to reproduce:1. Open attached project2. Open UnityLinearLightingBug scene3. Go to Player Settings4. Change Player>Rendering&g... Read more
Shuriken particle trails are delayed which results in a gap if "Particle...
How to reproduce:1. Open attached project "TrailSpawnOffsetIssue.zip" and scene "demo bug report particle trails delay"2. In the Hie... Read more
Terrain thickness do not cause objects beneath the terrain to move above...
How to reproduce:1. Open attached project "Terrain Thickness Test.zip" and scene "SampleScene"2. In the Hierarchy window, select "Te... Read more
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps:1. Open the attached project named "Case_1148573"2. Open the Sample Scene and select the Tilemap gameObject3. Obs... Read more
[MacOS] Unable to drag tabs between editor windows because the target wi...
It's a by design behavior after https://ono.unity3d.com/unity/unity/pull-request/82141/_/editor/fix/1115348-osx-windows-infront-othe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open