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[CanvasScaler] Deleting scale factor value results in massive memory bui...
Steps to reproduce: 1. Open attached project "766873.zip"2. Open scene "repro"3. Select "BattleInitiate-Canvas"4. Delete value of Sc... Read more
Enabling Cloth material turns object grey
Reproduction Steps: 1. Open the attached project2. Start the "Bug" scene3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more
[AW] Only first Rotation is keyed
When recording animation in the Animation Window, only the first rotation gets keyed... all other rotations at another time do not g... Read more
RSACryptoServiceProvider poor performance in Unity compared with Visual ...
Steps to reproduce:1. Download and in Unity open project named "RSAPerformanceIssue".2. Open scene named "test" and press Play butto... Read more
[AnimationWindow] Transform reset is not recorded
--> Reset is appliedMove to previous key and back--> Old value is still thereChange the key manually by entering the default v... Read more
[Particles][Android] Significant decrease in particle performance in Uni...
Bad performance on Android devices related to the multithread rendering for particle systems in Unity 5.3 Reproduction steps:1) Open... Read more
[UI][Rect] Dynamically creating Rect crashes the Editor
Repro steps:1) Open project "RectDynam" I attached and the "ECL Main" scene in it2) Play the scene - notice the button and white rec... Read more
[MenuItem] Alt + Keycode shortcuts opens File menu instead of executing ...
How to reproduce:1. Open the attached project2. Use shortcut Alt+H3.(Expected) It should execute the script and print "hello!" in th... Read more
[GL][OSX] CPU Skinning is generating artifacts
Repro steps:1) Open the project RootMotion and Scene.scene in it2) Make sure GPU Skinning is off in the Player settings3) Play the s... Read more
[Android] Application freezes on splash screen
Application freezes on splash screen Regression since 5.4.0b4 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS